[Mesa-dev] [PATCH 01/15] glsl: Add new fma built-in IR and prototype from ARB_gpu_shader5.

Matt Turner mattst88 at gmail.com
Thu Aug 22 16:08:21 PDT 2013


---
 src/glsl/builtins/ir/fma.ir                     | 29 +++++++++++++++++++++++++
 src/glsl/builtins/profiles/ARB_gpu_shader5.glsl |  5 +++++
 2 files changed, 34 insertions(+)
 create mode 100644 src/glsl/builtins/ir/fma.ir

diff --git a/src/glsl/builtins/ir/fma.ir b/src/glsl/builtins/ir/fma.ir
new file mode 100644
index 0000000..c369563
--- /dev/null
+++ b/src/glsl/builtins/ir/fma.ir
@@ -0,0 +1,29 @@
+((function fma
+   (signature float
+     (parameters
+       (declare (in) float a)
+       (declare (in) float b)
+       (declare (in) float c))
+     ((return (expression float fma (var_ref a) (var_ref b) (var_ref c)))))
+
+   (signature vec2
+     (parameters
+       (declare (in) vec2 a)
+       (declare (in) vec2 b)
+       (declare (in) vec2 c))
+     ((return (expression vec2 fma (var_ref a) (var_ref b) (var_ref c)))))
+
+   (signature vec3
+     (parameters
+       (declare (in) vec3 a)
+       (declare (in) vec3 b)
+       (declare (in) vec3 c))
+     ((return (expression vec3 fma (var_ref a) (var_ref b) (var_ref c)))))
+
+   (signature vec4
+     (parameters
+       (declare (in) vec4 a)
+       (declare (in) vec4 b)
+       (declare (in) vec4 c))
+     ((return (expression vec4 fma (var_ref a) (var_ref b) (var_ref c)))))
+))
diff --git a/src/glsl/builtins/profiles/ARB_gpu_shader5.glsl b/src/glsl/builtins/profiles/ARB_gpu_shader5.glsl
index 458300f..3f76283 100644
--- a/src/glsl/builtins/profiles/ARB_gpu_shader5.glsl
+++ b/src/glsl/builtins/profiles/ARB_gpu_shader5.glsl
@@ -54,3 +54,8 @@ int   findMSB(uint  value);
 ivec2 findMSB(uvec2 value);
 ivec3 findMSB(uvec3 value);
 ivec4 findMSB(uvec4 value);
+
+float fma(float a, float b, float c);
+vec2  fma(vec2  a, vec2  b, vec2  c);
+vec3  fma(vec3  a, vec3  b, vec3  c);
+vec4  fma(vec4  a, vec4  b, vec4  c);
-- 
1.8.3.2



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