[Mesa-dev] [PATCH 01/15] glsl: Add new fma built-in IR and prototype from ARB_gpu_shader5.
Matt Turner
mattst88 at gmail.com
Thu Aug 22 16:08:21 PDT 2013
---
src/glsl/builtins/ir/fma.ir | 29 +++++++++++++++++++++++++
src/glsl/builtins/profiles/ARB_gpu_shader5.glsl | 5 +++++
2 files changed, 34 insertions(+)
create mode 100644 src/glsl/builtins/ir/fma.ir
diff --git a/src/glsl/builtins/ir/fma.ir b/src/glsl/builtins/ir/fma.ir
new file mode 100644
index 0000000..c369563
--- /dev/null
+++ b/src/glsl/builtins/ir/fma.ir
@@ -0,0 +1,29 @@
+((function fma
+ (signature float
+ (parameters
+ (declare (in) float a)
+ (declare (in) float b)
+ (declare (in) float c))
+ ((return (expression float fma (var_ref a) (var_ref b) (var_ref c)))))
+
+ (signature vec2
+ (parameters
+ (declare (in) vec2 a)
+ (declare (in) vec2 b)
+ (declare (in) vec2 c))
+ ((return (expression vec2 fma (var_ref a) (var_ref b) (var_ref c)))))
+
+ (signature vec3
+ (parameters
+ (declare (in) vec3 a)
+ (declare (in) vec3 b)
+ (declare (in) vec3 c))
+ ((return (expression vec3 fma (var_ref a) (var_ref b) (var_ref c)))))
+
+ (signature vec4
+ (parameters
+ (declare (in) vec4 a)
+ (declare (in) vec4 b)
+ (declare (in) vec4 c))
+ ((return (expression vec4 fma (var_ref a) (var_ref b) (var_ref c)))))
+))
diff --git a/src/glsl/builtins/profiles/ARB_gpu_shader5.glsl b/src/glsl/builtins/profiles/ARB_gpu_shader5.glsl
index 458300f..3f76283 100644
--- a/src/glsl/builtins/profiles/ARB_gpu_shader5.glsl
+++ b/src/glsl/builtins/profiles/ARB_gpu_shader5.glsl
@@ -54,3 +54,8 @@ int findMSB(uint value);
ivec2 findMSB(uvec2 value);
ivec3 findMSB(uvec3 value);
ivec4 findMSB(uvec4 value);
+
+float fma(float a, float b, float c);
+vec2 fma(vec2 a, vec2 b, vec2 c);
+vec3 fma(vec3 a, vec3 b, vec3 c);
+vec4 fma(vec4 a, vec4 b, vec4 c);
--
1.8.3.2
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