[Mesa-dev] [PATCH 08/15] glsl: Add heuristics to print floating-point numbers better.
Matt Turner
mattst88 at gmail.com
Thu Aug 22 16:08:28 PDT 2013
---
src/glsl/ir_print_visitor.cpp | 12 +++++++++++-
1 file changed, 11 insertions(+), 1 deletion(-)
diff --git a/src/glsl/ir_print_visitor.cpp b/src/glsl/ir_print_visitor.cpp
index 541231a..b518310 100644
--- a/src/glsl/ir_print_visitor.cpp
+++ b/src/glsl/ir_print_visitor.cpp
@@ -406,7 +406,17 @@ void ir_print_visitor::visit(ir_constant *ir)
switch (ir->type->base_type) {
case GLSL_TYPE_UINT: printf("%u", ir->value.u[i]); break;
case GLSL_TYPE_INT: printf("%d", ir->value.i[i]); break;
- case GLSL_TYPE_FLOAT: printf("%f", ir->value.f[i]); break;
+ case GLSL_TYPE_FLOAT:
+ if (ir->value.f[i] == 0.0f)
+ /* 0.0 == -0.0, so print with %f to get the proper sign. */
+ printf("%.1f", ir->value.f[i]);
+ else if (abs(ir->value.f[i]) < 0.000001f)
+ printf("%a", ir->value.f[i]);
+ else if (abs(ir->value.f[i]) > 1000000.0f)
+ printf("%e", ir->value.f[i]);
+ else
+ printf("%f", ir->value.f[i]);
+ break;
case GLSL_TYPE_BOOL: printf("%d", ir->value.b[i]); break;
default: assert(0);
}
--
1.8.3.2
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