[Mesa-dev] [PATCH] i965: Allocate just enough space for user clip planes in uniform arrays.
Paul Berry
stereotype441 at gmail.com
Mon Aug 26 14:06:44 PDT 2013
On 25 August 2013 23:46, Kenneth Graunke <kenneth at whitecape.org> wrote:
> Previously, we allocated space in brw_vs_prog_data's params and
> pull_params arrays for MAX_CLIP_PLANES vec4s---even when it wasn't
> necessary.
>
> On a 64-bit architecture, this used 0.5 kB of space (8 clip planes *
> 4 floats per plane * 8 bytes per float pointer * 2 arrays of pointers =
> 512 bytes). Since this cost is per-vertex shader, it added up.
>
> Conveniently, we already store the number of clip plane constants in the
> program key. By using that, we can allocate the exact amount of space
> needed. For the common case where user clipping is disabled, this means
> 0 bytes.
>
> While we're here, mention exactly what code requires this extra space,
> since it wasn't obvious.
>
> Signed-off-by: Kenneth Graunke <kenneth at whitecape.org>
>
Reviewed-by: Paul Berry <stereotype441 at gmail.com>
-------------- next part --------------
An HTML attachment was scrubbed...
URL: <http://lists.freedesktop.org/archives/mesa-dev/attachments/20130826/36803253/attachment.html>
More information about the mesa-dev
mailing list