[Mesa-dev] [PATCH 03/22] i965: Move vec4 register allocation data structures to brw->vec4.
Paul Berry
stereotype441 at gmail.com
Mon Aug 26 15:12:34 PDT 2013
This will avoid confusion when we add geometry shaders, since these
data structures will be shared by vertex and geometry shaders.
---
src/mesa/drivers/dri/i965/brw_context.h | 31 ++++++++++++----------
.../drivers/dri/i965/brw_vec4_reg_allocate.cpp | 31 +++++++++++-----------
2 files changed, 33 insertions(+), 29 deletions(-)
diff --git a/src/mesa/drivers/dri/i965/brw_context.h b/src/mesa/drivers/dri/i965/brw_context.h
index 4045c86..13daf1e 100644
--- a/src/mesa/drivers/dri/i965/brw_context.h
+++ b/src/mesa/drivers/dri/i965/brw_context.h
@@ -1120,20 +1120,11 @@ struct brw_context
*/
struct brw_vue_map vue_map_geom_out;
+ /**
+ * Data structures used by all vec4 program compiles (not specific to any
+ * particular program).
+ */
struct {
- struct brw_vs_prog_data *prog_data;
-
- drm_intel_bo *scratch_bo;
- drm_intel_bo *const_bo;
- /** Offset in the program cache to the VS program */
- uint32_t prog_offset;
- uint32_t state_offset;
-
- uint32_t push_const_offset; /* Offset in the batchbuffer */
- int push_const_size; /* in 256-bit register increments */
-
- /** @{ register allocator */
-
struct ra_regs *regs;
/**
@@ -1147,7 +1138,19 @@ struct brw_context
* GRF for that object.
*/
uint8_t *ra_reg_to_grf;
- /** @} */
+ } vec4;
+
+ struct {
+ struct brw_vs_prog_data *prog_data;
+
+ drm_intel_bo *scratch_bo;
+ drm_intel_bo *const_bo;
+ /** Offset in the program cache to the VS program */
+ uint32_t prog_offset;
+ uint32_t state_offset;
+
+ uint32_t push_const_offset; /* Offset in the batchbuffer */
+ int push_const_size; /* in 256-bit register increments */
uint32_t bind_bo_offset;
uint32_t surf_offset[BRW_MAX_VS_SURFACES];
diff --git a/src/mesa/drivers/dri/i965/brw_vec4_reg_allocate.cpp b/src/mesa/drivers/dri/i965/brw_vec4_reg_allocate.cpp
index 7984203..3777027 100644
--- a/src/mesa/drivers/dri/i965/brw_vec4_reg_allocate.cpp
+++ b/src/mesa/drivers/dri/i965/brw_vec4_reg_allocate.cpp
@@ -114,14 +114,14 @@ brw_vec4_alloc_reg_set(struct brw_context *brw)
ra_reg_count += base_reg_count - (class_sizes[i] - 1);
}
- ralloc_free(brw->vs.ra_reg_to_grf);
- brw->vs.ra_reg_to_grf = ralloc_array(brw, uint8_t, ra_reg_count);
- ralloc_free(brw->vs.regs);
- brw->vs.regs = ra_alloc_reg_set(brw, ra_reg_count);
+ ralloc_free(brw->vec4.ra_reg_to_grf);
+ brw->vec4.ra_reg_to_grf = ralloc_array(brw, uint8_t, ra_reg_count);
+ ralloc_free(brw->vec4.regs);
+ brw->vec4.regs = ra_alloc_reg_set(brw, ra_reg_count);
if (brw->gen >= 6)
- ra_set_allocate_round_robin(brw->vs.regs);
- ralloc_free(brw->vs.classes);
- brw->vs.classes = ralloc_array(brw, int, class_count + 1);
+ ra_set_allocate_round_robin(brw->vec4.regs);
+ ralloc_free(brw->vec4.classes);
+ brw->vec4.classes = ralloc_array(brw, int, class_count + 1);
/* Now, add the registers to their classes, and add the conflicts
* between them and the base GRF registers (and also each other).
@@ -129,17 +129,17 @@ brw_vec4_alloc_reg_set(struct brw_context *brw)
int reg = 0;
for (int i = 0; i < class_count; i++) {
int class_reg_count = base_reg_count - (class_sizes[i] - 1);
- brw->vs.classes[i] = ra_alloc_reg_class(brw->vs.regs);
+ brw->vec4.classes[i] = ra_alloc_reg_class(brw->vec4.regs);
for (int j = 0; j < class_reg_count; j++) {
- ra_class_add_reg(brw->vs.regs, brw->vs.classes[i], reg);
+ ra_class_add_reg(brw->vec4.regs, brw->vec4.classes[i], reg);
- brw->vs.ra_reg_to_grf[reg] = j;
+ brw->vec4.ra_reg_to_grf[reg] = j;
for (int base_reg = j;
base_reg < j + class_sizes[i];
base_reg++) {
- ra_add_transitive_reg_conflict(brw->vs.regs, base_reg, reg);
+ ra_add_transitive_reg_conflict(brw->vec4.regs, base_reg, reg);
}
reg++;
@@ -147,7 +147,7 @@ brw_vec4_alloc_reg_set(struct brw_context *brw)
}
assert(reg == ra_reg_count);
- ra_set_finalize(brw->vs.regs, NULL);
+ ra_set_finalize(brw->vec4.regs, NULL);
}
void
@@ -191,13 +191,14 @@ vec4_visitor::reg_allocate()
int node_count = virtual_grf_count;
int first_payload_node = node_count;
node_count += payload_reg_count;
- struct ra_graph *g = ra_alloc_interference_graph(brw->vs.regs, node_count);
+ struct ra_graph *g =
+ ra_alloc_interference_graph(brw->vec4.regs, node_count);
for (int i = 0; i < virtual_grf_count; i++) {
int size = this->virtual_grf_sizes[i];
assert(size >= 1 && size <= 2 &&
"Register allocation relies on split_virtual_grfs().");
- ra_set_node_class(g, i, brw->vs.classes[size - 1]);
+ ra_set_node_class(g, i, brw->vec4.classes[size - 1]);
for (int j = 0; j < i; j++) {
if (virtual_grf_interferes(i, j)) {
@@ -230,7 +231,7 @@ vec4_visitor::reg_allocate()
for (int i = 0; i < virtual_grf_count; i++) {
int reg = ra_get_node_reg(g, i);
- hw_reg_mapping[i] = brw->vs.ra_reg_to_grf[reg];
+ hw_reg_mapping[i] = brw->vec4.ra_reg_to_grf[reg];
prog_data->total_grf = MAX2(prog_data->total_grf,
hw_reg_mapping[i] + virtual_grf_sizes[i]);
}
--
1.8.4
More information about the mesa-dev
mailing list