[Mesa-dev] [PATCH] glsl: Allow precision qualifiers for sampler types
Ian Romanick
idr at freedesktop.org
Tue Aug 27 11:53:17 PDT 2013
On 08/27/2013 10:45 AM, Anuj Phogat wrote:
> GLSL 1.30 doesn't allow precision qualifiers on sampler types,
> but in GLSL ES, sampler types are also allowed. This seems like
> an oversight (since the intention of including these in GLSL 1.30
> is to allow compatibility with ES shaders).
>
> Currently, Mesa allows "default" precision qualifiers to be set for
> sampler types in GLSL (commit d5948f2). This patch makes it follow
> GLSL ES rules and also allow declaring sampler variables with a
> precision qualifier in GLSL.
I think our current behavior is incorrect even in the ES case. GLSL ES
3.30 and desktop GLSL 4.40 say the following in section 4.5.3 (Precision
Qualifiers):
"Any floating point or any integer declaration can have the type
preceded by one of these precision qualifiers..."
The also both say the following in section 4.5.4 (Default Precision
Qualifiers):
"The precision statement...can be used to establish a default
precision qualifier. The type field can be either int or float
or any of the sampler types..."
So I believe
precision mediump sampler2D;
should be legal in all versions, but
uniform mediump sampler2D s;
should not.
Which syntax is the test using?
> This fixes a shader compilation error in Khronos OpenGL conformance
> test "depth_texture_mipmap".
>
> Signed-off-by: Anuj Phogat <anuj.phogat at gmail.com
> ---
> src/glsl/ast_to_hir.cpp | 14 +++++++++-----
> 1 file changed, 9 insertions(+), 5 deletions(-)
>
> diff --git a/src/glsl/ast_to_hir.cpp b/src/glsl/ast_to_hir.cpp
> index 192130a..b3d6d8c 100644
> --- a/src/glsl/ast_to_hir.cpp
> +++ b/src/glsl/ast_to_hir.cpp
> @@ -3131,8 +3131,8 @@ ast_declarator_list::hir(exec_list *instructions,
> state->check_precision_qualifiers_allowed(&loc);
> }
>
> -
> - /* Precision qualifiers only apply to floating point and integer types.
> + /* Precision qualifiers apply to floating point, integer and sampler
> + * types.
> *
> * From section 4.5.2 of the GLSL 1.30 spec:
> * "Any floating point or any integer declaration can have the type
> @@ -3144,20 +3144,24 @@ ast_declarator_list::hir(exec_list *instructions,
> *
> * From page 87 of the GLSL ES spec:
> * "RESOLUTION: Allow sampler types to take a precision qualifier."
> + *
> + * GLSL 1.30 doesn't allow precision qualifiers on sampler types, but
> + * this seems like an oversight (since the intention of including these
> + * in GLSL 1.30 is to allow compatibility with ES shaders). So we allow
> + * int, float, and all sampler types regardless of GLSL version.
> */
> if (this->type->qualifier.precision != ast_precision_none
> && !var->type->is_float()
> && !var->type->is_integer()
> && !var->type->is_record()
> - && !(var->type->is_sampler() && state->es_shader)
> + && !(var->type->is_sampler())
> && !(var->type->is_array()
> && (var->type->fields.array->is_float()
> || var->type->fields.array->is_integer()))) {
>
> _mesa_glsl_error(&loc, state,
> "precision qualifiers apply only to floating point"
> - "%s types", state->es_shader ? ", integer, and sampler"
> - : "and integer");
> + ", integer and sampler types");
> }
>
> /* From page 17 (page 23 of the PDF) of the GLSL 1.20 spec:
>
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