[Mesa-dev] [Bug 60737] In GLSL ES, a missing FS precision qualifier does not generate an error
bugzilla-daemon at freedesktop.org
bugzilla-daemon at freedesktop.org
Tue Aug 27 15:37:38 PDT 2013
https://bugs.freedesktop.org/show_bug.cgi?id=60737
Ian Romanick <idr at freedesktop.org> changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|NEW |RESOLVED
Resolution|--- |FIXED
--- Comment #3 from Ian Romanick <idr at freedesktop.org> ---
This should be fixed by:
commit cabd45773b58d6aa48202da1cdd8cf1a6b856c53
Author: Ian Romanick <ian.d.romanick at intel.com>
Date: Fri Aug 9 15:17:18 2013 -0700
glsl: Track existence of default float precision in GLSL ES fragment
shaders
This is required by the spec, and it's a bit tricky because the default
precision is scoped. As a result, I'm slightly abusing the symbol
table.
Fixes piglit no-default-float-precision.frag tests and the piglit
default-precision-nested-scope-0[1234].frag tests that are currently on
the piglit mailing list for review.
On IRC I got confirmation from cwabbot that ARM (Mali T6xx and T400)
enforces this requirement and from kusma that NVIDIA (Tegra2) enforces
this requirement. We should be safe from regressing shipping
applications.
Signed-off-by: Ian Romanick <ian.d.romanick at intel.com>
Reviewed-by: Kenneth Graunke <kenneth at whitecape.org>
Cc: "9.2" <mesa-stable at lists.freedesktop.org>
--
You are receiving this mail because:
You are the assignee for the bug.
-------------- next part --------------
An HTML attachment was scrubbed...
URL: <http://lists.freedesktop.org/archives/mesa-dev/attachments/20130827/d7d1b530/attachment.html>
More information about the mesa-dev
mailing list