[Mesa-dev] [PATCH] vbo: Implement new gs prim types in vbo_count_tessellated_primitives.
Paul Berry
stereotype441 at gmail.com
Wed Aug 28 10:44:09 PDT 2013
---
src/mesa/vbo/vbo_exec.c | 12 ++++++++++++
1 file changed, 12 insertions(+)
diff --git a/src/mesa/vbo/vbo_exec.c b/src/mesa/vbo/vbo_exec.c
index 9c20bde..aa2c7b0 100644
--- a/src/mesa/vbo/vbo_exec.c
+++ b/src/mesa/vbo/vbo_exec.c
@@ -149,6 +149,18 @@ vbo_count_tessellated_primitives(GLenum mode, GLuint count,
case GL_QUADS:
num_primitives = (count / 4) * 2;
break;
+ case GL_LINES_ADJACENCY:
+ num_primitives = count / 4;
+ break;
+ case GL_LINE_STRIP_ADJACENCY:
+ num_primitives = count >= 4 ? count - 3 : 0;
+ break;
+ case GL_TRIANGLES_ADJACENCY:
+ num_primitives = count / 6;
+ break;
+ case GL_TRIANGLE_STRIP_ADJACENCY:
+ num_primitives = count >= 6 ? (count - 4) / 2 : 0;
+ break;
default:
assert(!"Unexpected primitive type in count_tessellated_primitives");
num_primitives = 0;
--
1.8.4
More information about the mesa-dev
mailing list