[Mesa-dev] [PATCH 2/2] i965: Switch gen4-6 to using the sampler's base level for GL BASE_LEVEL.

Eric Anholt eric at anholt.net
Wed Aug 28 15:27:49 PDT 2013


Thanks to Ken for trawling through my neglected public branches and
finding the bug in this change (inside a megacommit) that made me abandon
this work.
---
 src/mesa/drivers/dri/i965/brw_wm_sampler_state.c | 19 +++++++++----------
 src/mesa/drivers/dri/i965/brw_wm_surface_state.c | 16 +++-------------
 2 files changed, 12 insertions(+), 23 deletions(-)

diff --git a/src/mesa/drivers/dri/i965/brw_wm_sampler_state.c b/src/mesa/drivers/dri/i965/brw_wm_sampler_state.c
index f2117a4..1f46f91 100644
--- a/src/mesa/drivers/dri/i965/brw_wm_sampler_state.c
+++ b/src/mesa/drivers/dri/i965/brw_wm_sampler_state.c
@@ -33,6 +33,7 @@
 #include "brw_context.h"
 #include "brw_state.h"
 #include "brw_defines.h"
+#include "intel_mipmap_tree.h"
 
 #include "main/macros.h"
 #include "main/samplerobj.h"
@@ -201,6 +202,8 @@ static void brw_update_sampler_state(struct brw_context *brw,
    struct gl_context *ctx = &brw->ctx;
    struct gl_texture_unit *texUnit = &ctx->Texture.Unit[unit];
    struct gl_texture_object *texObj = texUnit->_Current;
+   struct intel_texture_image *intel_image =
+      intel_texture_image(texObj->Image[0][texObj->BaseLevel]);
    struct gl_sampler_object *gl_sampler = _mesa_get_samplerobj(ctx, unit);
    bool using_nearest = false;
 
@@ -319,17 +322,13 @@ static void brw_update_sampler_state(struct brw_context *brw,
    sampler->ss0.lod_preclamp = 1; /* OpenGL mode */
    sampler->ss0.default_color_mode = 0; /* OpenGL/DX10 mode */
 
-   /* Set BaseMipLevel, MaxLOD, MinLOD: 
-    *
-    * XXX: I don't think that using firstLevel, lastLevel works,
-    * because we always setup the surface state as if firstLevel ==
-    * level zero.  Probably have to subtract firstLevel from each of
-    * these:
-    */
-   sampler->ss0.base_level = U_FIXED(0, 1);
+   int baselevel = texObj->BaseLevel - intel_image->mt->first_level;
+   sampler->ss0.base_level = U_FIXED(baselevel, 1);
 
-   sampler->ss1.max_lod = U_FIXED(CLAMP(gl_sampler->MaxLod, 0, 13), 6);
-   sampler->ss1.min_lod = U_FIXED(CLAMP(gl_sampler->MinLod, 0, 13), 6);
+   sampler->ss1.max_lod = U_FIXED(CLAMP(baselevel +
+                                        gl_sampler->MaxLod, 0, 13), 6);
+   sampler->ss1.min_lod = U_FIXED(CLAMP(baselevel +
+                                        gl_sampler->MinLod, 0, 13), 6);
 
    /* On Gen6+, the sampler can handle non-normalized texture
     * rectangle coordinates natively
diff --git a/src/mesa/drivers/dri/i965/brw_wm_surface_state.c b/src/mesa/drivers/dri/i965/brw_wm_surface_state.c
index e2c7b77..8bc3938 100644
--- a/src/mesa/drivers/dri/i965/brw_wm_surface_state.c
+++ b/src/mesa/drivers/dri/i965/brw_wm_surface_state.c
@@ -255,9 +255,9 @@ brw_update_texture_surface(struct gl_context *ctx,
    struct intel_texture_object *intelObj = intel_texture_object(tObj);
    struct intel_mipmap_tree *mt = intelObj->mt;
    struct gl_texture_image *firstImage = tObj->Image[0][tObj->BaseLevel];
+   struct intel_texture_image *intel_image = intel_texture_image(firstImage);
    struct gl_sampler_object *sampler = _mesa_get_samplerobj(ctx, unit);
    uint32_t *surf;
-   uint32_t tile_x, tile_y;
 
    if (tObj->Target == GL_TEXTURE_BUFFER) {
       brw_update_buffer_texture_surface(ctx, unit, binding_table, surf_index);
@@ -277,10 +277,8 @@ brw_update_texture_surface(struct gl_context *ctx,
 	       BRW_SURFACE_FORMAT_SHIFT));
 
    surf[1] = intelObj->mt->region->bo->offset + intelObj->mt->offset; /* reloc */
-   surf[1] += intel_miptree_get_tile_offsets(intelObj->mt, firstImage->Level, 0,
-                                             &tile_x, &tile_y);
 
-   surf[2] = ((intelObj->_MaxLevel - tObj->BaseLevel) << BRW_SURFACE_LOD_SHIFT |
+   surf[2] = ((intelObj->_MaxLevel - intel_image->mt->first_level) << BRW_SURFACE_LOD_SHIFT |
 	      (mt->logical_width0 - 1) << BRW_SURFACE_WIDTH_SHIFT |
 	      (mt->logical_height0 - 1) << BRW_SURFACE_HEIGHT_SHIFT);
 
@@ -291,15 +289,7 @@ brw_update_texture_surface(struct gl_context *ctx,
 
    surf[4] = brw_get_surface_num_multisamples(intelObj->mt->num_samples);
 
-   assert(brw->has_surface_tile_offset || (tile_x == 0 && tile_y == 0));
-   /* Note that the low bits of these fields are missing, so
-    * there's the possibility of getting in trouble.
-    */
-   assert(tile_x % 4 == 0);
-   assert(tile_y % 2 == 0);
-   surf[5] = ((tile_x / 4) << BRW_SURFACE_X_OFFSET_SHIFT |
-	      (tile_y / 2) << BRW_SURFACE_Y_OFFSET_SHIFT |
-	      (mt->align_h == 4 ? BRW_SURFACE_VERTICAL_ALIGN_ENABLE : 0));
+   surf[5] = mt->align_h == 4 ? BRW_SURFACE_VERTICAL_ALIGN_ENABLE : 0;
 
    /* Emit relocation to surface contents */
    drm_intel_bo_emit_reloc(brw->batch.bo,
-- 
1.8.4.rc3



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