[Mesa-dev] [PATCH] draw: fix point/line/triangle determination in draw_need_pipeline()
Roland Scheidegger
sroland at vmware.com
Wed Aug 28 16:28:41 PDT 2013
Am 29.08.2013 01:14, schrieb Brian Paul:
> The previous point/line/triangle() functions didn't handle GS primitives.
> ---
> src/gallium/auxiliary/draw/draw_pipe_validate.c | 31 +++++------------------
> 1 file changed, 6 insertions(+), 25 deletions(-)
>
> diff --git a/src/gallium/auxiliary/draw/draw_pipe_validate.c b/src/gallium/auxiliary/draw/draw_pipe_validate.c
> index 3562acd..356f4d6 100644
> --- a/src/gallium/auxiliary/draw/draw_pipe_validate.c
> +++ b/src/gallium/auxiliary/draw/draw_pipe_validate.c
> @@ -30,28 +30,13 @@
>
> #include "util/u_memory.h"
> #include "util/u_math.h"
> +#include "util/u_prim.h"
> #include "pipe/p_defines.h"
> #include "draw_private.h"
> #include "draw_pipe.h"
> #include "draw_context.h"
> #include "draw_vbuf.h"
>
> -static boolean points( unsigned prim )
> -{
> - return (prim == PIPE_PRIM_POINTS);
> -}
> -
> -static boolean lines( unsigned prim )
> -{
> - return (prim == PIPE_PRIM_LINES ||
> - prim == PIPE_PRIM_LINE_STRIP ||
> - prim == PIPE_PRIM_LINE_LOOP);
> -}
> -
> -static boolean triangles( unsigned prim )
> -{
> - return prim >= PIPE_PRIM_TRIANGLES;
> -}
>
> /**
> * Default version of a function to check if we need any special
> @@ -66,6 +51,8 @@ draw_need_pipeline(const struct draw_context *draw,
> const struct pipe_rasterizer_state *rasterizer,
> unsigned int prim )
> {
> + unsigned reduced_prim = u_reduced_prim(prim);
> +
> /* If the driver has overridden this, use that version:
> */
> if (draw->render &&
> @@ -80,8 +67,7 @@ draw_need_pipeline(const struct draw_context *draw,
> * and triggering the pipeline, because we have to trigger the
> * pipeline *anyway* if unfilled mode is active.
> */
> - if (lines(prim))
> - {
> + if (reduced_prim == PIPE_PRIM_LINES) {
> /* line stipple */
> if (rasterizer->line_stipple_enable && draw->pipeline.line_stipple)
> return TRUE;
> @@ -97,9 +83,7 @@ draw_need_pipeline(const struct draw_context *draw,
> if (draw_current_shader_num_written_culldistances(draw))
> return TRUE;
> }
> -
> - if (points(prim))
> - {
> + else if (reduced_prim == PIPE_PRIM_POINTS) {
> /* large points */
> if (rasterizer->point_size > draw->pipeline.wide_point_threshold)
> return TRUE;
> @@ -117,10 +101,7 @@ draw_need_pipeline(const struct draw_context *draw,
> if (rasterizer->sprite_coord_enable && draw->pipeline.point_sprite)
> return TRUE;
> }
> -
> -
> - if (triangles(prim))
> - {
> + else if (reduced_prim == PIPE_PRIM_TRIANGLES) {
> /* polygon stipple */
> if (rasterizer->poly_stipple_enable && draw->pipeline.pstipple)
> return TRUE;
>
Reviewed-by: Roland Scheidegger <sroland at vmware.com>
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