[Mesa-dev] [PATCH 1/3] glx: Check malloc return value before accessing memory in glx/clientattrib.c

Juha-Pekka Heikkila juhapekka.heikkila at gmail.com
Mon Dec 2 01:39:36 PST 2013


Signed-off-by: Juha-Pekka Heikkila <juhapekka.heikkila at gmail.com>
---
 src/glx/clientattrib.c | 5 +++++
 1 file changed, 5 insertions(+)

diff --git a/src/glx/clientattrib.c b/src/glx/clientattrib.c
index 1b306ea..a26906f 100644
--- a/src/glx/clientattrib.c
+++ b/src/glx/clientattrib.c
@@ -76,6 +76,11 @@ __indirect_glPushClientAttrib(GLuint mask)
    if (spp < &gc->attributes.stack[__GL_CLIENT_ATTRIB_STACK_DEPTH]) {
       if (!(sp = *spp)) {
          sp = malloc(sizeof(__GLXattribute));
+
+         if (sp == NULL) {
+            __glXSetError(gc, GL_OUT_OF_MEMORY);
+            return;
+         }
          *spp = sp;
       }
       sp->mask = mask;
-- 
1.8.1.2



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