[Mesa-dev] [PATCH 1/3] glx: Check malloc return value before accessing memory in glx/clientattrib.c
Juha-Pekka Heikkila
juhapekka.heikkila at gmail.com
Mon Dec 2 01:39:36 PST 2013
Signed-off-by: Juha-Pekka Heikkila <juhapekka.heikkila at gmail.com>
---
src/glx/clientattrib.c | 5 +++++
1 file changed, 5 insertions(+)
diff --git a/src/glx/clientattrib.c b/src/glx/clientattrib.c
index 1b306ea..a26906f 100644
--- a/src/glx/clientattrib.c
+++ b/src/glx/clientattrib.c
@@ -76,6 +76,11 @@ __indirect_glPushClientAttrib(GLuint mask)
if (spp < &gc->attributes.stack[__GL_CLIENT_ATTRIB_STACK_DEPTH]) {
if (!(sp = *spp)) {
sp = malloc(sizeof(__GLXattribute));
+
+ if (sp == NULL) {
+ __glXSetError(gc, GL_OUT_OF_MEMORY);
+ return;
+ }
*spp = sp;
}
sp->mask = mask;
--
1.8.1.2
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