[Mesa-dev] [PATCH] mesa: reduce memory used for short display lists
Ian Romanick
idr at freedesktop.org
Wed Dec 4 14:09:47 PST 2013
On 11/24/2013 08:00 AM, Brian Paul wrote:
> From: Brian Paul <brianp at vmware.com>
>
> Display lists allocate memory in chunks of 256 tokens (1KB) at a time.
> If an app creates many short display lists or uses glXUseXFont() this
> can waste quite a bit of memory.
>
> This patch uses realloc() to trim short lists and reduce the memory
> used.
>
> Also, null/zero-out some list construction fields in _mesa_EndList().
Reviewed-by: Ian Romanick <ian.d.romanick at intel.com>
> ---
> src/mesa/main/dlist.c | 35 +++++++++++++++++++++++++++++++++++
> 1 file changed, 35 insertions(+)
>
> diff --git a/src/mesa/main/dlist.c b/src/mesa/main/dlist.c
> index d1e2035..cb40ff4 100644
> --- a/src/mesa/main/dlist.c
> +++ b/src/mesa/main/dlist.c
> @@ -1067,6 +1067,37 @@ alloc_instruction(struct gl_context *ctx, OpCode opcode, GLuint nparams)
> }
>
>
> +/**
> + * Called by EndList to try to reduce memory used for the list.
> + */
> +static void
> +trim_list(struct gl_context *ctx)
> +{
> + /* If the list we're ending only has one allocated block of nodes/tokens
> + * and its size isn't a full block size, realloc the block to use less
> + * memory. This is important for apps that create many small display
> + * lists and apps that use glXUseXFont (many lists each containing one
> + * glBitmap call).
> + * Note: we currently only trim display lists that allocated one block
> + * of tokens. That hits the short list case which is what we're mainly
> + * concerned with. Trimming longer lists would involve traversing the
> + * linked list of blocks.
> + */
> + struct gl_dlist_state *list = &ctx->ListState;
> +
> + if ((list->CurrentList->Head == list->CurrentBlock) &&
> + (list->CurrentPos < BLOCK_SIZE)) {
> + /* There's only one block and it's not full, so realloc */
> + GLuint newSize = list->CurrentPos * sizeof(Node);
> + list->CurrentList->Head =
> + list->CurrentBlock = realloc(list->CurrentBlock, newSize);
> + if (!list->CurrentBlock) {
> + _mesa_error(ctx, GL_OUT_OF_MEMORY, "glEndList");
> + }
> + }
> +}
> +
> +
>
> /*
> * Display List compilation functions
> @@ -8242,6 +8273,8 @@ _mesa_EndList(void)
>
> (void) alloc_instruction(ctx, OPCODE_END_OF_LIST, 0);
>
> + trim_list(ctx);
> +
> /* Destroy old list, if any */
> destroy_list(ctx, ctx->ListState.CurrentList->Name);
>
> @@ -8255,6 +8288,8 @@ _mesa_EndList(void)
> mesa_print_display_list(ctx->ListState.CurrentList->Name);
>
> ctx->ListState.CurrentList = NULL;
> + ctx->ListState.CurrentBlock = NULL;
> + ctx->ListState.CurrentPos = 0;
> ctx->ExecuteFlag = GL_TRUE;
> ctx->CompileFlag = GL_FALSE;
>
>
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