[Mesa-dev] [PATCH 1/6] docs/GL3: better documentation of GL 3.0
Marek Olšák
maraeo at gmail.com
Thu Dec 5 09:52:57 PST 2013
From: Marek Olšák <marek.olsak at amd.com>
---
docs/GL3.txt | 12 +++++++-----
1 file changed, 7 insertions(+), 5 deletions(-)
diff --git a/docs/GL3.txt b/docs/GL3.txt
index 059ae98..f98a54a 100644
--- a/docs/GL3.txt
+++ b/docs/GL3.txt
@@ -30,14 +30,15 @@ GL 3.0 --- all DONE: i965, nv50, nvc0, r600, radeonsi
GL_EXT_texture_shared_exponent DONE (swrast)
Float depth buffers (GL_ARB_depth_buffer_float) DONE ()
Framebuffer objects (GL_ARB_framebuffer_object) DONE (r300, swrast)
- Half-float DONE (r300, swrast)
- Non-normalized Integer texture/framebuffer formats DONE ()
- 1D/2D Texture arrays DONE ()
+ GL_ARB_half_float_pixel DONE (r300, swrast)
+ GL_ARB_half_float_vertex DONE (r300, swrast)
+ GL_EXT_texture_integer DONE ()
+ GL_EXT_texture_array DONE ()
Per-buffer blend and masks (GL_EXT_draw_buffers2) DONE (swrast)
GL_EXT_texture_compression_rgtc DONE (r300, swrast)
- Red and red/green texture formats DONE (r300, swrast)
+ GL_ARB_texture_rg DONE (r300, swrast)
Transform feedback (GL_EXT_transform_feedback) DONE ()
- Vertex array objects (GL_APPLE_vertex_array_object) DONE
+ Vertex array objects (GL_ARB_vertex_array_object) DONE (all drivers)
sRGB framebuffer format (GL_EXT_framebuffer_sRGB) DONE ()
glClearBuffer commands DONE
glGetStringi command DONE
@@ -45,6 +46,7 @@ GL 3.0 --- all DONE: i965, nv50, nvc0, r600, radeonsi
glVertexAttribI commands DONE
Depth format cube textures DONE ()
GLX_ARB_create_context (GLX 1.4 is required) DONE
+ Multisample anti-aliasing DONE (r300)
GL 3.1 --- all DONE: i965, nv50, nvc0, r600, radeonsi
--
1.8.3.2
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