[Mesa-dev] [PATCH] mesa: fix texture view use of _mesa_get_tex_image()
Chris Forbes
chrisf at ijw.co.nz
Sat Dec 7 22:17:26 PST 2013
The target parameter to _mesa_get_tex_image() is a target enum, not an index.
When we're setting up faces for a cubemap, it should be
CUBE_MAP_POSITIVE_X .. CUBE_MAP_NEGATIVE_Z; for all other targets it
should be the same as the texobj's target.
Fixes broken cubemaps [had only +X face but claimed to have all] produced by
glTextureView, which then caused various crashes in the driver when we
tried to use them.
Applies on top of Courtney's texture_view-rc6 branch.
Signed-off-by: Chris Forbes <chrisf at ijw.co.nz>
---
src/mesa/main/textureview.c | 9 +++++++--
1 file changed, 7 insertions(+), 2 deletions(-)
diff --git a/src/mesa/main/textureview.c b/src/mesa/main/textureview.c
index 5c08b1a..572dcf3 100644
--- a/src/mesa/main/textureview.c
+++ b/src/mesa/main/textureview.c
@@ -208,8 +208,13 @@ initialize_texture_fields(struct gl_context *ctx,
/* Set up all the texture object's gl_texture_images */
for (level = 0; level < levels; level++) {
for (face = 0; face < numFaces; face++) {
- struct gl_texture_image *texImage =
- _mesa_get_tex_image(ctx, texObj, face, level);
+ struct gl_texture_image *texImage;
+ GLenum faceTarget = target;
+
+ if (target == GL_TEXTURE_CUBE_MAP)
+ faceTarget = GL_TEXTURE_CUBE_MAP_POSITIVE_X + face;
+
+ texImage = _mesa_get_tex_image(ctx, texObj, faceTarget, level);
if (!texImage) {
_mesa_error(ctx, GL_OUT_OF_MEMORY, "glTexStorage");
--
1.8.5.1
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