[Mesa-dev] [PATCH 1/3] mesa: add SYSTEM_VALUE_SAMPLE_MASK_IN
Chris Forbes
chrisf at ijw.co.nz
Sun Dec 8 00:23:39 PST 2013
Signed-off-by: Chris Forbes <chrisf at ijw.co.nz>
---
src/mesa/main/mtypes.h | 14 ++++++++------
1 file changed, 8 insertions(+), 6 deletions(-)
diff --git a/src/mesa/main/mtypes.h b/src/mesa/main/mtypes.h
index db3cc3b..29e3e12 100644
--- a/src/mesa/main/mtypes.h
+++ b/src/mesa/main/mtypes.h
@@ -280,6 +280,7 @@ typedef enum
*/
#define SYSTEM_BIT_SAMPLE_ID BITFIELD64_BIT(SYSTEM_VALUE_SAMPLE_ID)
#define SYSTEM_BIT_SAMPLE_POS BITFIELD64_BIT(SYSTEM_VALUE_SAMPLE_POS)
+#define SYSTEM_BIT_SAMPLE_MASK_IN BITFIELD64_BIT(SYSTEM_VALUE_SAMPLE_MASK_IN)
/**
* Determine if the given gl_varying_slot appears in the fragment shader.
@@ -1968,12 +1969,13 @@ typedef enum
*/
typedef enum
{
- SYSTEM_VALUE_FRONT_FACE, /**< Fragment shader only (not done yet) */
- SYSTEM_VALUE_VERTEX_ID, /**< Vertex shader only */
- SYSTEM_VALUE_INSTANCE_ID, /**< Vertex shader only */
- SYSTEM_VALUE_SAMPLE_ID, /**< Fragment shader only */
- SYSTEM_VALUE_SAMPLE_POS, /**< Fragment shader only */
- SYSTEM_VALUE_MAX /**< Number of values */
+ SYSTEM_VALUE_FRONT_FACE, /**< Fragment shader only (not done yet) */
+ SYSTEM_VALUE_VERTEX_ID, /**< Vertex shader only */
+ SYSTEM_VALUE_INSTANCE_ID, /**< Vertex shader only */
+ SYSTEM_VALUE_SAMPLE_ID, /**< Fragment shader only */
+ SYSTEM_VALUE_SAMPLE_POS, /**< Fragment shader only */
+ SYSTEM_VALUE_SAMPLE_MASK_IN, /**< Fragment shader only */
+ SYSTEM_VALUE_MAX /**< Number of values */
} gl_system_value;
--
1.8.5.1
More information about the mesa-dev
mailing list