[Mesa-dev] [PATCH 1/3] Mesa: Change save_attrib_data() to return boolean
Juha-Pekka Heikkila
juhapekka.heikkila at gmail.com
Mon Dec 9 04:29:19 PST 2013
Change save_attrib_data() to return true/false depending on success.
Signed-off-by: Juha-Pekka Heikkila <juhapekka.heikkila at gmail.com>
---
src/mesa/main/attrib.c | 4 +++-
1 file changed, 3 insertions(+), 1 deletion(-)
diff --git a/src/mesa/main/attrib.c b/src/mesa/main/attrib.c
index 8a2a268..3ecf533 100644
--- a/src/mesa/main/attrib.c
+++ b/src/mesa/main/attrib.c
@@ -182,7 +182,7 @@ struct texture_state
* Allocate new attribute node of given type/kind. Attach payload data.
* Insert it into the linked list named by 'head'.
*/
-static void
+static bool
save_attrib_data(struct gl_attrib_node **head,
GLbitfield kind, void *payload)
{
@@ -196,7 +196,9 @@ save_attrib_data(struct gl_attrib_node **head,
}
else {
/* out of memory! */
+ return false;
}
+ return true;
}
--
1.8.1.2
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