[Mesa-dev] i965: Remove surface state Tile-X / Tile-Y offsets (GEN8 enabling)

Jordan Justen jljusten at gmail.com
Mon Dec 9 10:21:24 PST 2013


On Mon, Dec 9, 2013 at 8:18 AM, Abdiel Janulgue
<abdiel.janulgue at linux.intel.com> wrote:
> (cover letter seems to be lost in the way for the patch series but here it is)
>
> Gen 6/7 hardware support for tile_x and tile_y offset fields in SURFACE_STATE
> has been removed in Gen8. All code dependencies must be removed. This patch
> series completely eliminates the tile_x and y fields in the normal render
> paths and BLORP. The LOD fields should be used instead.

What about brw_update_renderbuffer_surface?

I think we should be able to enable AMD_vertex_shader_layer for gen6
once the offsets are gone.

Did you get a chance to test piglit on gen6 too?

-Jordan

> This fixes https://bugs.freedesktop.org/show_bug.cgi?id=72068.
>
> CC: kenneth at whitecape.org
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