[Mesa-dev] [PATCH 2/2] llvmpipe: add a very useful (disabled) debugging output
Zack Rusin
zackr at vmware.com
Mon Dec 9 21:11:29 PST 2013
Disabled by default, but it's very useful when needed.
Signed-off-by: Zack Rusin <zackr at vmware.com>
---
src/gallium/drivers/llvmpipe/lp_setup_point.c | 20 ++++++++++++++++++++
1 file changed, 20 insertions(+)
diff --git a/src/gallium/drivers/llvmpipe/lp_setup_point.c b/src/gallium/drivers/llvmpipe/lp_setup_point.c
index 4b31495..c42646e 100644
--- a/src/gallium/drivers/llvmpipe/lp_setup_point.c
+++ b/src/gallium/drivers/llvmpipe/lp_setup_point.c
@@ -302,6 +302,23 @@ subpixel_snap(float a)
return util_iround(FIXED_ONE * a);
}
+/**
+ * Print point vertex attribs (for debug).
+ */
+static void
+print_point(struct lp_setup_context *setup,
+ const float (*v0)[4])
+{
+ const struct lp_setup_variant_key *key = &setup->setup.variant->key;
+ uint i;
+
+ debug_printf("llvmpipe point\n");
+ for (i = 0; i < 1 + key->num_inputs; i++) {
+ debug_printf(" v0[%d]: %f %f %f %f\n", i,
+ v0[i][0], v0[i][1], v0[i][2], v0[i][3]);
+ }
+}
+
static boolean
try_setup_point( struct lp_setup_context *setup,
@@ -342,6 +359,9 @@ try_setup_point( struct lp_setup_context *setup,
layer = MIN2(layer, scene->fb_max_layer);
}
+ if (0)
+ print_point(setup, v0);
+
/* Bounding rectangle (in pixels) */
{
/* Yes this is necessary to accurately calculate bounding boxes
--
1.8.3.2
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