[Mesa-dev] [PATCH 1/2] draw: fix vbuf caching of vertices with inject front face
Zack Rusin
zackr at vmware.com
Mon Dec 9 21:11:28 PST 2013
Caching in the vbuf module meant that once a vertex has been
emitted it was cached, but it's possible for a vertex at the
same location to be emitted again, but this time with a different
front-face semantic. Caching was causing the first version of the
vertex to be emitted, which resulted in the renderer getting
incorrect front-face attributes. By reseting the vertex_id (which
is used for caching) we make sure that once a front-face info
has been injected the vertex will endup getting emitted.
Signed-off-by: Zack Rusin <zackr at vmware.com>
---
src/gallium/auxiliary/draw/draw_pipe_unfilled.c | 1 +
1 file changed, 1 insertion(+)
diff --git a/src/gallium/auxiliary/draw/draw_pipe_unfilled.c b/src/gallium/auxiliary/draw/draw_pipe_unfilled.c
index 8cba07c..4f0326b 100644
--- a/src/gallium/auxiliary/draw/draw_pipe_unfilled.c
+++ b/src/gallium/auxiliary/draw/draw_pipe_unfilled.c
@@ -81,6 +81,7 @@ inject_front_face_info(struct draw_stage *stage,
v->data[slot][1] = is_front_face;
v->data[slot][2] = is_front_face;
v->data[slot][3] = is_front_face;
+ v->vertex_id = UNDEFINED_VERTEX_ID;
}
}
--
1.8.3.2
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