[Mesa-dev] [PATCH 8/9] glsl: switch AMD_shader_trinary_minmax support flag to dummy_true
Kenneth Graunke
kenneth at whitecape.org
Tue Dec 10 23:37:03 PST 2013
On 12/10/2013 02:43 PM, =?UTF-8?q?Maxence=20Le=20Dor=C3=A9?= <Maxence Le
Doré> wrote:
> ---
> src/glsl/glsl_parser_extras.cpp | 2 +-
> 1 file changed, 1 insertion(+), 1 deletion(-)
>
> diff --git a/src/glsl/glsl_parser_extras.cpp b/src/glsl/glsl_parser_extras.cpp
> index 00d85c7..03394c6 100644
> --- a/src/glsl/glsl_parser_extras.cpp
> +++ b/src/glsl/glsl_parser_extras.cpp
> @@ -544,7 +544,7 @@ static const _mesa_glsl_extension _mesa_glsl_supported_extensions[] = {
> EXT(ARB_texture_gather, true, false, ARB_texture_gather),
> EXT(ARB_shader_atomic_counters, true, false, ARB_shader_atomic_counters),
> EXT(ARB_sample_shading, true, false, ARB_sample_shading),
> - EXT(AMD_shader_trinary_minmax, true, false, dummy_false),
> + EXT(AMD_shader_trinary_minmax, true, false, dummy_true),
> };
>
> #undef EXT
>
Please squash patches 7 and 8 - I'm not sure what order they should go
in, and honestly I think it makes more sense to turn it on in both
places simultaneously.
--Ken
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