[Mesa-dev] [PATCH 8/9] glsl: switch AMD_shader_trinary_minmax support flag to dummy_true

Kenneth Graunke kenneth at whitecape.org
Tue Dec 10 23:37:03 PST 2013


On 12/10/2013 02:43 PM, =?UTF-8?q?Maxence=20Le=20Dor=C3=A9?= <Maxence Le
Doré> wrote:
> ---
>  src/glsl/glsl_parser_extras.cpp | 2 +-
>  1 file changed, 1 insertion(+), 1 deletion(-)
> 
> diff --git a/src/glsl/glsl_parser_extras.cpp b/src/glsl/glsl_parser_extras.cpp
> index 00d85c7..03394c6 100644
> --- a/src/glsl/glsl_parser_extras.cpp
> +++ b/src/glsl/glsl_parser_extras.cpp
> @@ -544,7 +544,7 @@ static const _mesa_glsl_extension _mesa_glsl_supported_extensions[] = {
>     EXT(ARB_texture_gather,             true,  false,     ARB_texture_gather),
>     EXT(ARB_shader_atomic_counters,     true,  false,     ARB_shader_atomic_counters),
>     EXT(ARB_sample_shading,             true,  false,     ARB_sample_shading),
> -   EXT(AMD_shader_trinary_minmax,      true,  false,     dummy_false),
> +   EXT(AMD_shader_trinary_minmax,      true,  false,     dummy_true),
>  };
>  
>  #undef EXT
> 

Please squash patches 7 and 8 - I'm not sure what order they should go
in, and honestly I think it makes more sense to turn it on in both
places simultaneously.

--Ken


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