[Mesa-dev] [PATCH 23/23] mesa: Handle binding of uniforms to image units with glUniform*().

Francisco Jerez currojerez at riseup.net
Thu Dec 12 09:33:09 PST 2013


Paul Berry <stereotype441 at gmail.com> writes:

> On 11 December 2013 13:59, Paul Berry <stereotype441 at gmail.com> wrote:
>
>> On 26 November 2013 00:08, Francisco Jerez <currojerez at riseup.net> wrote:
>>
>>> ---
>>>  src/mesa/main/uniform_query.cpp | 36 ++++++++++++++++++++++++++++++++++++
>>>  1 file changed, 36 insertions(+)
>>>
>>> diff --git a/src/mesa/main/uniform_query.cpp
>>> b/src/mesa/main/uniform_query.cpp
>>> index 88ad476..fec45be 100644
>>> --- a/src/mesa/main/uniform_query.cpp
>>> +++ b/src/mesa/main/uniform_query.cpp
>>> @@ -686,6 +686,9 @@ _mesa_uniform(struct gl_context *ctx, struct
>>> gl_shader_program *shProg,
>>>     case GLSL_TYPE_SAMPLER:
>>>        match = (basicType == GLSL_TYPE_INT);
>>>        break;
>>> +   case GLSL_TYPE_IMAGE:
>>> +      match = (type == GL_INT);
>>> +      break;
>>>
>>
>> Why do samplers use basicType == GLSL_TYPE_INT and images use type ==
>> GL_INT?  There should be a comment explaining this difference.
>>
>> With that fixed, this patch is:
>>
>> Reviewed-by: Paul Berry <stereotype441 at gmail.com>
>>
>
> I sent comments on patches 2, 3, 4, 5, 6, 8, 9, 15, 18, 19, 20, and 23.
> All of those comments were minor except for my comments on patch 19.
>
I think I've taken into account most of your comments in my
image-load-store branch, and replied with some explanation to the ones
I've left out, let me know if I've missed something.

Thanks.

> The rest of the series is:
>
> Reviewed-by: Paul Berry <stereotype441 at gmail.com>
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