[Mesa-dev] [PATCH 2/9] st/dri: resolve sRGB buffers in linear colorspace
Marek Olšák
maraeo at gmail.com
Thu Dec 12 10:00:08 PST 2013
From: Marek Olšák <marek.olsak at amd.com>
---
.../state_trackers/dri/common/dri_drawable.c | 25 ++++++++++++++++++++--
1 file changed, 23 insertions(+), 2 deletions(-)
diff --git a/src/gallium/state_trackers/dri/common/dri_drawable.c b/src/gallium/state_trackers/dri/common/dri_drawable.c
index f255108..a399938 100644
--- a/src/gallium/state_trackers/dri/common/dri_drawable.c
+++ b/src/gallium/state_trackers/dri/common/dri_drawable.c
@@ -371,17 +371,38 @@ dri_pipe_blit(struct pipe_context *pipe,
if (!dst || !src)
return;
+ /* From the GL spec, version 4.2, section 4.1.11 (Additional Multisample
+ * Fragment Operations):
+ *
+ * If a framebuffer object is not bound, after all operations have
+ * been completed on the multisample buffer, the sample values for
+ * each color in the multisample buffer are combined to produce a
+ * single color value, and that value is written into the
+ * corresponding color buffers selected by DrawBuffer or
+ * DrawBuffers. An implementation may defer the writing of the color
+ * buffers until a later time, but the state of the framebuffer must
+ * behave as if the color buffers were updated as each fragment was
+ * processed. The method of combination is not specified. If the
+ * framebuffer contains sRGB values, then it is recommended that the
+ * an average of sample values is computed in a linearized space, as
+ * for blending (see section 4.1.7).
+ *
+ * In other words, to do a resolve operation in a linear space, we have
+ * to set sRGB formats if the original resources were sRGB, so don't use
+ * util_format_linear.
+ */
+
memset(&blit, 0, sizeof(blit));
blit.dst.resource = dst;
blit.dst.box.width = dst->width0;
blit.dst.box.height = dst->height0;
blit.dst.box.depth = 1;
- blit.dst.format = util_format_linear(dst->format);
+ blit.dst.format = dst->format;
blit.src.resource = src;
blit.src.box.width = src->width0;
blit.src.box.height = src->height0;
blit.src.box.depth = 1;
- blit.src.format = util_format_linear(src->format);
+ blit.src.format = src->format;
blit.mask = PIPE_MASK_RGBA;
blit.filter = PIPE_TEX_FILTER_NEAREST;
--
1.8.3.2
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