[Mesa-dev] [PATCH 5/9] gallium/u_blitter: implement shader-based MSAA resolve with bilinear filtering
Brian Paul
brianp at vmware.com
Thu Dec 12 10:53:50 PST 2013
On 12/12/2013 11:00 AM, Marek Olšák wrote:
> From: Marek Olšák <marek.olsak at amd.com>
>
> For scaled resolve. The filter is only good for magnification.
>
> If somebody has an idea how to implement a good filter for minification,
> I'm all ears. I'd have to use derivatives probably.
Patches 1-5 look good to me.
Reviewed-by: Brian Paul <brianp at vmware.com>
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