[Mesa-dev] [PATCH 1/9] st/mesa: always prefer pipe->clear over clear_with_quad
Jose Fonseca
jfonseca at vmware.com
Fri Dec 13 06:21:30 PST 2013
This is worse for SW renderers...
Jose
----- Original Message -----
> From: Marek Olšák <marek.olsak at amd.com>
>
> ---
> src/mesa/state_tracker/st_cb_clear.c | 12 +++++++-----
> 1 file changed, 7 insertions(+), 5 deletions(-)
>
> diff --git a/src/mesa/state_tracker/st_cb_clear.c
> b/src/mesa/state_tracker/st_cb_clear.c
> index 887e58b..46f2f8d 100644
> --- a/src/mesa/state_tracker/st_cb_clear.c
> +++ b/src/mesa/state_tracker/st_cb_clear.c
> @@ -476,14 +476,16 @@ st_Clear(struct gl_context *ctx, GLbitfield mask)
> }
> }
>
> - /*
> - * If we're going to use clear_with_quad() for any reason, use it for
> - * everything possible.
> + /* Only use quad-based clearing for the renderbuffers which cannot
> + * use pipe->clear. We want to always use pipe->clear for the other
> + * renderbuffers, because it's likely to be faster. Even if there is
> + * a combined depth-stencil buffer, the depth and stencil components
> + * may be stored separately internally.
> */
> if (quad_buffers) {
> - quad_buffers |= clear_buffers;
> clear_with_quad(ctx, quad_buffers);
> - } else if (clear_buffers) {
> + }
> + if (clear_buffers) {
> /* We can't translate the clear color to the colorbuffer format,
> * because different colorbuffers may have different formats.
> */
> --
> 1.8.3.2
>
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