[Mesa-dev] [PATCH 1/4] st/mesa: simplify integer texture check
Brian Paul
brianp at vmware.com
Fri Dec 13 12:32:22 PST 2013
Just use the gl_texture_object::_IsInteger field instead of
computing it from scratch.
---
src/mesa/state_tracker/st_atom_sampler.c | 7 ++-----
1 file changed, 2 insertions(+), 5 deletions(-)
diff --git a/src/mesa/state_tracker/st_atom_sampler.c b/src/mesa/state_tracker/st_atom_sampler.c
index 302e129..989e42c 100644
--- a/src/mesa/state_tracker/st_atom_sampler.c
+++ b/src/mesa/state_tracker/st_atom_sampler.c
@@ -170,21 +170,18 @@ convert_sampler(struct st_context *st,
assert(sampler->min_lod <= sampler->max_lod);
}
+ /* For non-black borders... */
if (msamp->BorderColor.ui[0] ||
msamp->BorderColor.ui[1] ||
msamp->BorderColor.ui[2] ||
msamp->BorderColor.ui[3]) {
struct st_texture_object *stobj = st_texture_object(texobj);
struct gl_texture_image *teximg;
- GLboolean is_integer = GL_FALSE;
+ const GLboolean is_integer = texobj->_IsIntegerFormat;
union pipe_color_union border_color;
teximg = texobj->Image[0][texobj->BaseLevel];
- if (teximg) {
- is_integer = _mesa_is_enum_format_integer(teximg->InternalFormat);
- }
-
if (st->apply_texture_swizzle_to_border_color && stobj->sampler_view) {
const unsigned char swz[4] =
{
--
1.7.10.4
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