[Mesa-dev] [PATCH 1/5] main: Remove unused function _mesa_shader_index_to_type().

Paul Berry stereotype441 at gmail.com
Tue Dec 17 10:23:34 PST 2013


---
 src/mesa/main/shaderobj.h | 15 ---------------
 1 file changed, 15 deletions(-)

diff --git a/src/mesa/main/shaderobj.h b/src/mesa/main/shaderobj.h
index de1c9fc..7245c5e 100644
--- a/src/mesa/main/shaderobj.h
+++ b/src/mesa/main/shaderobj.h
@@ -118,21 +118,6 @@ _mesa_shader_type_to_index(GLenum v)
 }
 
 
-static inline GLenum
-_mesa_shader_index_to_type(GLuint i)
-{
-   static const GLenum enums[MESA_SHADER_TYPES] = {
-      GL_VERTEX_SHADER,
-      GL_GEOMETRY_SHADER,
-      GL_FRAGMENT_SHADER
-   };
-   if (i >= MESA_SHADER_TYPES)
-      return 0;
-   else
-      return enums[i];
-}
-
-
 #ifdef __cplusplus
 }
 #endif
-- 
1.8.4.2



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