[Mesa-dev] [PATCH 1/5] main: Remove unused function _mesa_shader_index_to_type().
Paul Berry
stereotype441 at gmail.com
Tue Dec 17 10:23:34 PST 2013
---
src/mesa/main/shaderobj.h | 15 ---------------
1 file changed, 15 deletions(-)
diff --git a/src/mesa/main/shaderobj.h b/src/mesa/main/shaderobj.h
index de1c9fc..7245c5e 100644
--- a/src/mesa/main/shaderobj.h
+++ b/src/mesa/main/shaderobj.h
@@ -118,21 +118,6 @@ _mesa_shader_type_to_index(GLenum v)
}
-static inline GLenum
-_mesa_shader_index_to_type(GLuint i)
-{
- static const GLenum enums[MESA_SHADER_TYPES] = {
- GL_VERTEX_SHADER,
- GL_GEOMETRY_SHADER,
- GL_FRAGMENT_SHADER
- };
- if (i >= MESA_SHADER_TYPES)
- return 0;
- else
- return enums[i];
-}
-
-
#ifdef __cplusplus
}
#endif
--
1.8.4.2
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