[Mesa-dev] [PATCH 4/5] mesa: Improve static error checking of arrays sized by MESA_SHADER_TYPES.
Paul Berry
stereotype441 at gmail.com
Tue Dec 17 10:23:37 PST 2013
This patch replaces the following pattern:
foo bar[MESA_SHADER_TYPES] = {
...
};
With:
foo bar[] = {
...
};
STATIC_ASSERT(Elements(bar) == MESA_SHADER_TYPES);
This way, when a new shader type is added in a future version of Mesa,
we will get a compile error to remind us that the array needs to be
updated.
---
src/glsl/link_atomics.cpp | 7 ++++---
src/glsl/linker.cpp | 14 ++++++++++----
src/mesa/program/program.h | 3 ++-
3 files changed, 16 insertions(+), 8 deletions(-)
diff --git a/src/glsl/link_atomics.cpp b/src/glsl/link_atomics.cpp
index cac5615..a53d4f4 100644
--- a/src/glsl/link_atomics.cpp
+++ b/src/glsl/link_atomics.cpp
@@ -214,17 +214,18 @@ void
link_check_atomic_counter_resources(struct gl_context *ctx,
struct gl_shader_program *prog)
{
- STATIC_ASSERT(MESA_SHADER_TYPES == 3);
- const unsigned max_atomic_counters[MESA_SHADER_TYPES] = {
+ const unsigned max_atomic_counters[] = {
ctx->Const.VertexProgram.MaxAtomicCounters,
ctx->Const.GeometryProgram.MaxAtomicCounters,
ctx->Const.FragmentProgram.MaxAtomicCounters
};
- const unsigned max_atomic_buffers[MESA_SHADER_TYPES] = {
+ STATIC_ASSERT(Elements(max_atomic_counters) == MESA_SHADER_TYPES);
+ const unsigned max_atomic_buffers[] = {
ctx->Const.VertexProgram.MaxAtomicBuffers,
ctx->Const.GeometryProgram.MaxAtomicBuffers,
ctx->Const.FragmentProgram.MaxAtomicBuffers
};
+ STATIC_ASSERT(Elements(max_atomic_buffers) == MESA_SHADER_TYPES);
unsigned num_buffers;
active_atomic_buffer *const abs =
find_active_atomic_counters(ctx, prog, &num_buffers);
diff --git a/src/glsl/linker.cpp b/src/glsl/linker.cpp
index f2e91b2..bc04b41 100644
--- a/src/glsl/linker.cpp
+++ b/src/glsl/linker.cpp
@@ -1894,29 +1894,35 @@ store_fragdepth_layout(struct gl_shader_program *prog)
static void
check_resources(struct gl_context *ctx, struct gl_shader_program *prog)
{
- const unsigned max_samplers[MESA_SHADER_TYPES] = {
+ const unsigned max_samplers[] = {
ctx->Const.VertexProgram.MaxTextureImageUnits,
ctx->Const.GeometryProgram.MaxTextureImageUnits,
ctx->Const.FragmentProgram.MaxTextureImageUnits
};
+ STATIC_ASSERT(Elements(max_samplers) == MESA_SHADER_TYPES);
- const unsigned max_default_uniform_components[MESA_SHADER_TYPES] = {
+ const unsigned max_default_uniform_components[] = {
ctx->Const.VertexProgram.MaxUniformComponents,
ctx->Const.GeometryProgram.MaxUniformComponents,
ctx->Const.FragmentProgram.MaxUniformComponents
};
+ STATIC_ASSERT(Elements(max_default_uniform_components) ==
+ MESA_SHADER_TYPES);
- const unsigned max_combined_uniform_components[MESA_SHADER_TYPES] = {
+ const unsigned max_combined_uniform_components[] = {
ctx->Const.VertexProgram.MaxCombinedUniformComponents,
ctx->Const.GeometryProgram.MaxCombinedUniformComponents,
ctx->Const.FragmentProgram.MaxCombinedUniformComponents
};
+ STATIC_ASSERT(Elements(max_combined_uniform_components) ==
+ MESA_SHADER_TYPES);
- const unsigned max_uniform_blocks[MESA_SHADER_TYPES] = {
+ const unsigned max_uniform_blocks[] = {
ctx->Const.VertexProgram.MaxUniformBlocks,
ctx->Const.GeometryProgram.MaxUniformBlocks,
ctx->Const.FragmentProgram.MaxUniformBlocks
};
+ STATIC_ASSERT(Elements(max_uniform_blocks) == MESA_SHADER_TYPES);
for (unsigned i = 0; i < MESA_SHADER_TYPES; i++) {
struct gl_shader *sh = prog->_LinkedShaders[i];
diff --git a/src/mesa/program/program.h b/src/mesa/program/program.h
index 353ccab..135271c 100644
--- a/src/mesa/program/program.h
+++ b/src/mesa/program/program.h
@@ -210,11 +210,12 @@ _mesa_program_target_to_index(GLenum v)
static inline GLenum
_mesa_program_index_to_target(GLuint i)
{
- static const GLenum enums[MESA_SHADER_TYPES] = {
+ static const GLenum enums[] = {
GL_VERTEX_PROGRAM_ARB,
GL_GEOMETRY_PROGRAM_NV,
GL_FRAGMENT_PROGRAM_ARB
};
+ STATIC_ASSERT(Elements(enums) == MESA_SHADER_TYPES);
if(i >= MESA_SHADER_TYPES)
return 0;
else
--
1.8.4.2
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