[Mesa-dev] [PATCH 1/5] main: Remove unused function _mesa_shader_index_to_type().
Brian Paul
brianp at vmware.com
Tue Dec 17 10:53:51 PST 2013
On 12/17/2013 11:23 AM, Paul Berry wrote:
> ---
> src/mesa/main/shaderobj.h | 15 ---------------
> 1 file changed, 15 deletions(-)
>
> diff --git a/src/mesa/main/shaderobj.h b/src/mesa/main/shaderobj.h
> index de1c9fc..7245c5e 100644
> --- a/src/mesa/main/shaderobj.h
> +++ b/src/mesa/main/shaderobj.h
> @@ -118,21 +118,6 @@ _mesa_shader_type_to_index(GLenum v)
> }
>
>
> -static inline GLenum
> -_mesa_shader_index_to_type(GLuint i)
> -{
> - static const GLenum enums[MESA_SHADER_TYPES] = {
> - GL_VERTEX_SHADER,
> - GL_GEOMETRY_SHADER,
> - GL_FRAGMENT_SHADER
> - };
> - if (i >= MESA_SHADER_TYPES)
> - return 0;
> - else
> - return enums[i];
> -}
> -
> -
> #ifdef __cplusplus
> }
> #endif
>
For 1, 3, 4, 5: Reviewed-by: Brian Paul <brianp at vmware.com>
Just had a small question on patch 2, but looks OK otherwise.
-Brian
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