[Mesa-dev] [PATCH 1/2] mesa: Add gl_formats to cover all GLUser provided format/type combinations
Brian Paul
brianp at vmware.com
Wed Dec 18 16:13:40 PST 2013
On 12/18/2013 12:23 PM, Mark Mueller wrote:
>
>
>
> On Wed, Dec 18, 2013 at 7:36 AM, Brian Paul <brianp at vmware.com
> <mailto:brianp at vmware.com>> wrote:
>
> On 12/17/2013 07:50 PM, Mark Mueller wrote:
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>
>
>
> On Tue, Dec 17, 2013 at 12:19 PM, Mark Mueller
> <markkmueller at gmail.com <mailto:markkmueller at gmail.com>
> <mailto:markkmueller at gmail.com
> <mailto:markkmueller at gmail.com>__>> wrote:
>
>
>
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> On Sat, Nov 23, 2013 at 4:10 PM, Marek Olšák
> <maraeo at gmail.com <mailto:maraeo at gmail.com>
> <mailto:maraeo at gmail.com <mailto:maraeo at gmail.com>>> wrote:
>
> On Sat, Nov 23, 2013 at 10:23 PM, Mark Mueller
> <markkmueller at gmail.com <mailto:markkmueller at gmail.com>
> <mailto:markkmueller at gmail.com
> <mailto:markkmueller at gmail.com>__>> wrote:
> >
> >
> >
> > On Sat, Nov 23, 2013 at 2:26 AM, Marek Olšák
> <maraeo at gmail.com <mailto:maraeo at gmail.com>
> <mailto:maraeo at gmail.com <mailto:maraeo at gmail.com>>> wrote:
> >>
>
>
>
> [..]
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> OK, I think I've realized why this is so difficult. There are some
> MESA_FORMAT component orders that are counter to their OGL
> counterparts
> in name, and the same appears true for the bit count numberings.
>
>
> Just FYI: there's no intention that MESA_FORMATs match any OpenGL
> format/type/internalFormat. MESA_FORMATs are intended to match what
> the hardware wants. Ideally, we hit TexImage/etc paths where the
> user-specified format/type/internalFormat exactly matches a
> MESA_FORMAT to avoid conversion/swizzling.
>
> Back in the early days of OpenGL, most OpenGL formats directly
> corresponded to SGI hardware formats. Over time, as PC GPUs
> arrived, newer formats (like GL_BGR[A]) were added.
>
> Throw in big vs. little endian issues and it's kind of a mess.
>
>
>
> For
> example these two cases in _mesa_choose_tex_format:
>
> case GL_BGRA:
> RETURN_IF_SUPPORTED(MESA___FORMAT_ARGB8888);
>
> vs.
>
> case GL_RGBA32F_ARB:
> RETURN_IF_SUPPORTED(MESA___FORMAT_RGBA_FLOAT32);
>
>
> Part of the issue here is do you treat the pixel/texel as a packed
> value or as an array of values? Most of the 4-byte rgba formats
> expect texels to be treated as packed 4-byte words while the 16-byte
> floating point format is treated as an array of four floats. That
> leads to confusion too.
>
>
>
>
> and Mesa defines these:
>
> MESA_FORMAT_ARGB1555,/* ARRR RRGG GGGB
> BBBB */
> MESA_FORMAT_ARGB1555_REV,/* GGGB BBBB
> ARRR RRGG */
>
> while in OGL it's this way:
> GL_UNSIGNED_SHORT_5_5_5_1
> GL_UNSIGNED_SHORT_1_5_5_5_REV
>
>
> Again, the apparent inconsistency comes from old OpenGL (SGI)
> conventions vs. PC hardware conventions.
>
>
> I'll modify my additions to better match Mesa's convention and
> hopefully
> that will clear a few things up. Or would it be better to fix this
> dilemma once and for all? I've heard Ken suggesting that that be
> done.
> It has been causing me so much grief that I'd _love_ to
> eliminate the
> problem but would rather move on if I can't get buy in.
>
>
> I guess I'm still not clear on what the new MESA_FORMATs are
> supposed to represent? API/user-space data or hardware/GPU data?
> Or both?
>
> -Brian
>
>
> Yes, the confusion is definitely deeper than the naming convention,
> which is all the more disorienting, but I can see many sound reasons for
> MESA_FORMATs to directly follow the API/user-space naming conventions:
> - A vast majority of MESA_FORMATs already match their API/user-space
> compatriots, their primary role is to represent user-space data formats,
> and that is where their meta-data is most useful.
>
> - The PIPE_FORMATs and BRW_SURFACEFORMATS serve better for hardware/GPU
> specificity.
>
> - The API formats are already well defined and documented, trying to
> reach a similar nirvana among the various hardware formats within
> MESA_FORMATs would be hard work.
>
> - Hardware formats are opaque within core Mesa and they are vastly
> complex for orthogonal reasons (like formats that can be sampled from
> but not rendered to, along with 7 other parameters), so this opacity is
> a good thing. i965 uses BRW_SURFACEFORMATS which efficiently map to
> MESA_FORMATs and the _mesa_choose_tex_format methodology does a passable
> job at making it all work
>
> - Modern hardware can efficiently handle most, if not all, formats
> thrown at it so today's limits are now completely defined and maintained
> by the API. Color component ordering is becoming irrelevant short of
> knowing the order it is received from user-space.
>
>
> So is that convincing enough to justify a more direct mapping of
> MESA_FORMAT names to API names?
I think we're all interested in improving the MESA_FORMAT_ naming so if
you've got a proposal, go ahead and post it.
> Towards this end, I'd like to start by adding UNORM, or UINT, where
> applicable, to all of the MESA_FORMATs listed in the "basic hardware
> formats" section. Are there any objections?
Sounds OK to me.
-Brian
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