[Mesa-dev] Blorp blit compiler to use FS LIR

Matt Turner mattst88 at gmail.com
Fri Dec 20 11:10:10 PST 2013


On Fri, Dec 20, 2013 at 6:38 AM, Topi Pohjolainen
<topi.pohjolainen at intel.com> wrote:
> Topi Pohjolainen (42):
>   i965/fs: generate fs programs also without any 8-width instructions
>   i965/fs: allow fs-generator use without gl_fragment_program
>   i965: dump the disassembly to the given file
>   i965/blorp: allow unit tests to compile and dump assembly
>   i965/blorp: unit test compiling blend and scaled
>   i965/blorp: unit test compiling msaa-8 ums to cms
>   i965/blorp: unit test compiling msaa-8 cms to cms
>   i965/blorp: unit test compiling msaa-4 ums to cms
>   i965/blorp: unit test compiling msaa-8 cms alpha blend
>   i965/blorp: unit test compiling unaligned msaa-8
>   i965/blorp: unit test compiling simple zero-src sampled
>   i965/blorp: unit test compiling bilinear filtered
>   i965/blorp: unit test compiling gen6 msaa-8 cms alpha blend
>   i965/blorp: unit test compiling simple gen6 zero-src sampled
>   i965/blorp: unit test compiling integer typed texture fetches

Patches 1-15 are

Reviewed-by: Matt Turner <mattst88 at gmail.com>

with the caveat that I didn't verify that the keys generated the
associated shader programs, but I think that's pretty easily verified
simply by running the unit tests.

I'll continue reviewing the rest of the series.


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