[Mesa-dev] Blorp blit compiler to use FS LIR
Matt Turner
mattst88 at gmail.com
Fri Dec 20 11:10:10 PST 2013
On Fri, Dec 20, 2013 at 6:38 AM, Topi Pohjolainen
<topi.pohjolainen at intel.com> wrote:
> Topi Pohjolainen (42):
> i965/fs: generate fs programs also without any 8-width instructions
> i965/fs: allow fs-generator use without gl_fragment_program
> i965: dump the disassembly to the given file
> i965/blorp: allow unit tests to compile and dump assembly
> i965/blorp: unit test compiling blend and scaled
> i965/blorp: unit test compiling msaa-8 ums to cms
> i965/blorp: unit test compiling msaa-8 cms to cms
> i965/blorp: unit test compiling msaa-4 ums to cms
> i965/blorp: unit test compiling msaa-8 cms alpha blend
> i965/blorp: unit test compiling unaligned msaa-8
> i965/blorp: unit test compiling simple zero-src sampled
> i965/blorp: unit test compiling bilinear filtered
> i965/blorp: unit test compiling gen6 msaa-8 cms alpha blend
> i965/blorp: unit test compiling simple gen6 zero-src sampled
> i965/blorp: unit test compiling integer typed texture fetches
Patches 1-15 are
Reviewed-by: Matt Turner <mattst88 at gmail.com>
with the caveat that I didn't verify that the keys generated the
associated shader programs, but I think that's pretty easily verified
simply by running the unit tests.
I'll continue reviewing the rest of the series.
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