[Mesa-dev] [PATCH 1/2] st/mesa: always prefer pipe->clear over clear_with_quad (v2)
Marek Olšák
maraeo at gmail.com
Fri Dec 27 10:27:30 PST 2013
From: Marek Olšák <marek.olsak at amd.com>
v2: clear depth and stencil together
---
src/mesa/state_tracker/st_cb_clear.c | 19 ++++++++++++++-----
1 file changed, 14 insertions(+), 5 deletions(-)
diff --git a/src/mesa/state_tracker/st_cb_clear.c b/src/mesa/state_tracker/st_cb_clear.c
index 887e58b..363f2f7 100644
--- a/src/mesa/state_tracker/st_cb_clear.c
+++ b/src/mesa/state_tracker/st_cb_clear.c
@@ -476,14 +476,23 @@ st_Clear(struct gl_context *ctx, GLbitfield mask)
}
}
- /*
- * If we're going to use clear_with_quad() for any reason, use it for
- * everything possible.
+ /* Always clear depth and stencil together.
+ * This can only happen when the stencil writemask is not a full mask.
+ */
+ if (quad_buffers & PIPE_CLEAR_DEPTHSTENCIL &&
+ clear_buffers & PIPE_CLEAR_DEPTHSTENCIL) {
+ quad_buffers |= clear_buffers & PIPE_CLEAR_DEPTHSTENCIL;
+ clear_buffers &= ~PIPE_CLEAR_DEPTHSTENCIL;
+ }
+
+ /* Only use quad-based clearing for the renderbuffers which cannot
+ * use pipe->clear. We want to always use pipe->clear for the other
+ * renderbuffers, because it's likely to be faster.
*/
if (quad_buffers) {
- quad_buffers |= clear_buffers;
clear_with_quad(ctx, quad_buffers);
- } else if (clear_buffers) {
+ }
+ if (clear_buffers) {
/* We can't translate the clear color to the colorbuffer format,
* because different colorbuffers may have different formats.
*/
--
1.8.3.2
More information about the mesa-dev
mailing list