[Mesa-dev] [PATCH 1/4] mesa: Put extern "C" guards in renderbuffer.h.
Martin Steigerwald
Martin at lichtvoll.de
Fri Feb 1 11:53:07 PST 2013
Am Dienstag, 29. Januar 2013 schrieb Kenneth Graunke:
> I need to use this from C++ code.
>
> Signed-off-by: Kenneth Graunke <kenneth at whitecape.org>
> ---
> src/mesa/main/renderbuffer.h | 8 +++++++-
> 1 file changed, 7 insertions(+), 1 deletion(-)
>
> diff --git a/src/mesa/main/renderbuffer.h b/src/mesa/main/renderbuffer.h
> index 5495ae1..c450b33 100644
> --- a/src/mesa/main/renderbuffer.h
> +++ b/src/mesa/main/renderbuffer.h
> @@ -29,6 +29,10 @@
[…]
Tested-By: Martin Steigerwald <martin at lichtvoll.de>
Spell effects are fast in Planeshift with those four patches applied to
OpenGL version string: 3.0 Mesa 9.2-devel (git-a8a5055)
But since testing the first version of this patch and now with these four
patches as well I am getting strange triangles where there would be grass or
rock or so. See:
Bug 60172 - Planeshift: triangles where grass would be
https://bugs.freedesktop.org/60172
This may be or may not be related to this patch. It could also be a generic
mesa 9.x issue, since I played Planeshift with 8.0.5 mesa debian packages
before. Or it might be an issue that I now use GLSL. GLSL and Planeshift
didn´t play well together with Mesa 8.0.5, thus I had an option in
Planeshift to disable it. But with Mesa 9 and the CopyTextSubImage BLORB
patch Planeshift didn´t start anymore as long as this option was present,
thus I removed it so that it uses GLSL, which works way better in Mesa 9.
Thanks,
--
Martin 'Helios' Steigerwald - http://www.Lichtvoll.de
GPG: 03B0 0D6C 0040 0710 4AFA B82F 991B EAAC A599 84C7
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