[Mesa-dev] [PATCH 3/3] st/mesa: merge st_ChooseTextureFormat_renderable() into st_ChooseTextureFormat()
Brian Paul
brianp at vmware.com
Fri Feb 1 12:11:37 PST 2013
That was the only place it was being called from.
---
src/mesa/state_tracker/st_format.c | 56 +++++++++++++++---------------------
1 files changed, 23 insertions(+), 33 deletions(-)
diff --git a/src/mesa/state_tracker/st_format.c b/src/mesa/state_tracker/st_format.c
index 979da73..2169bed 100644
--- a/src/mesa/state_tracker/st_format.c
+++ b/src/mesa/state_tracker/st_format.c
@@ -1586,19 +1586,37 @@ st_choose_renderbuffer_format(struct pipe_screen *screen,
}
-static gl_format
-st_ChooseTextureFormat_renderable(struct gl_context *ctx, GLint internalFormat,
- GLenum format, GLenum type, GLboolean renderable)
+/**
+ * Called via ctx->Driver.ChooseTextureFormat().
+ */
+gl_format
+st_ChooseTextureFormat(struct gl_context *ctx, GLenum target,
+ GLint internalFormat,
+ GLenum format, GLenum type)
{
+ const boolean want_renderable =
+ internalFormat == 3 || internalFormat == 4 ||
+ internalFormat == GL_RGB || internalFormat == GL_RGBA ||
+ internalFormat == GL_RGB8 || internalFormat == GL_RGBA8 ||
+ internalFormat == GL_BGRA;
struct pipe_screen *screen = st_context(ctx)->pipe->screen;
enum pipe_format pFormat;
- uint bindings;
+ unsigned bindings;
+
+ if (target == GL_TEXTURE_1D || target == GL_TEXTURE_1D_ARRAY) {
+ /* We don't do compression for these texture targets because of
+ * difficulty with sub-texture updates on non-block boundaries, etc.
+ * So change the internal format request to an uncompressed format.
+ */
+ internalFormat =
+ _mesa_generic_compressed_format_to_uncompressed_format(internalFormat);
+ }
/* GL textures may wind up being render targets, but we don't know
* that in advance. Specify potential render target flags now.
*/
bindings = PIPE_BIND_SAMPLER_VIEW;
- if (renderable) {
+ if (want_renderable) {
if (_mesa_is_depth_or_stencil_format(internalFormat))
bindings |= PIPE_BIND_DEPTH_STENCIL;
else
@@ -1627,34 +1645,6 @@ st_ChooseTextureFormat_renderable(struct gl_context *ctx, GLint internalFormat,
/**
* Called via ctx->Driver.ChooseTextureFormat().
*/
-gl_format
-st_ChooseTextureFormat(struct gl_context *ctx, GLenum target,
- GLint internalFormat,
- GLenum format, GLenum type)
-{
- boolean want_renderable =
- internalFormat == 3 || internalFormat == 4 ||
- internalFormat == GL_RGB || internalFormat == GL_RGBA ||
- internalFormat == GL_RGB8 || internalFormat == GL_RGBA8 ||
- internalFormat == GL_BGRA;
-
- if (target == GL_TEXTURE_1D || target == GL_TEXTURE_1D_ARRAY) {
- /* We don't do compression for these texture targets because of
- * difficulty with sub-texture updates on non-block boundaries, etc.
- * So change the internal format request to an uncompressed format.
- */
- internalFormat =
- _mesa_generic_compressed_format_to_uncompressed_format(internalFormat);
- }
-
- return st_ChooseTextureFormat_renderable(ctx, internalFormat,
- format, type, want_renderable);
-}
-
-
-/**
- * Called via ctx->Driver.ChooseTextureFormat().
- */
size_t
st_QuerySamplesForFormat(struct gl_context *ctx, GLenum internalFormat,
int samples[16])
--
1.7.3.4
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