[Mesa-dev] [PATCH] st/mesa: simplify the update_single_texture() function
Marek Olšák
maraeo at gmail.com
Fri Feb 1 17:54:43 PST 2013
Nice.
Reviewed-by: Marek Olšák <maraeo at gmail.com>
Marek
On Sat, Feb 2, 2013 at 2:07 AM, Brian Paul <brianp at vmware.com> wrote:
> In particular, rework the sRGB/linear format selection code.
> There's no reason to mess with the Mesa format.
> Just do everything in terms of the gallium pipe_format.
> ---
> src/mesa/state_tracker/st_atom_texture.c | 35 ++++++------------------------
> 1 files changed, 7 insertions(+), 28 deletions(-)
>
> diff --git a/src/mesa/state_tracker/st_atom_texture.c b/src/mesa/state_tracker/st_atom_texture.c
> index 4b43b2a..28327bc 100644
> --- a/src/mesa/state_tracker/st_atom_texture.c
> +++ b/src/mesa/state_tracker/st_atom_texture.c
> @@ -214,7 +214,7 @@ update_single_texture(struct st_context *st,
> const struct gl_sampler_object *samp;
> struct gl_texture_object *texObj;
> struct st_texture_object *stObj;
> - enum pipe_format st_view_format;
> + enum pipe_format view_format;
> GLboolean retval;
>
> samp = _mesa_get_samplerobj(ctx, texUnit);
> @@ -234,32 +234,11 @@ update_single_texture(struct st_context *st,
> }
>
> /* Determine the format of the texture sampler view */
> - st_view_format = stObj->pt->format;
> -
> - {
> - gl_format texFormat;
> - enum pipe_format firstImageFormat;
> -
> - if (texObj->Target == GL_TEXTURE_BUFFER) {
> - texFormat = stObj->base._BufferObjectFormat;
> - } else {
> - const struct st_texture_image *firstImage =
> - st_texture_image(stObj->base.Image[0][stObj->base.BaseLevel]);
> - texFormat = firstImage->base.TexFormat;
> - }
> - firstImageFormat = st_mesa_format_to_pipe_format(texFormat);
> - if ((samp->sRGBDecode == GL_SKIP_DECODE_EXT) &&
> - (_mesa_get_format_color_encoding(texFormat) == GL_SRGB)) {
> - /* Don't do sRGB->RGB conversion. Interpret the texture data as
> - * linear values.
> - */
> - const gl_format linearFormat =
> - _mesa_get_srgb_format_linear(texFormat);
> - firstImageFormat = st_mesa_format_to_pipe_format(linearFormat);
> - }
> + view_format = stObj->pt->format;
>
> - if (firstImageFormat != stObj->pt->format)
> - st_view_format = firstImageFormat;
> + /* If sRGB decoding is off, use the linear format */
> + if (samp->sRGBDecode == GL_SKIP_DECODE_EXT) {
> + view_format = util_format_linear(view_format);
> }
>
> /* if sampler view has changed dereference it */
> @@ -267,7 +246,7 @@ update_single_texture(struct st_context *st,
> if (check_sampler_swizzle(stObj->sampler_view,
> stObj->base._Swizzle,
> stObj->base.DepthMode) ||
> - (st_view_format != stObj->sampler_view->format) ||
> + (view_format != stObj->sampler_view->format) ||
> stObj->base.BaseLevel != stObj->sampler_view->u.tex.first_level) {
> pipe_sampler_view_reference(&stObj->sampler_view, NULL);
> }
> @@ -275,7 +254,7 @@ update_single_texture(struct st_context *st,
>
> *sampler_view = st_get_texture_sampler_view_from_stobj(stObj, pipe,
> samp,
> - st_view_format);
> + view_format);
> return GL_TRUE;
> }
>
> --
> 1.7.3.4
>
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