[Mesa-dev] [PATCH] st/mesa: emit saturates in the vertex shader if Shader Model 3.0 is supported
Marek Olšák
maraeo at gmail.com
Sun Feb 3 09:27:02 PST 2013
Please disregard this patch.
Marek
On Sun, Feb 3, 2013 at 6:25 PM, Marek Olšák <maraeo at gmail.com> wrote:
> v2: change the requirement from GLSL 1.30 to SM 3.0 (R500 can do this)
> ---
> src/mesa/state_tracker/st_context.c | 1 +
> src/mesa/state_tracker/st_context.h | 1 +
> src/mesa/state_tracker/st_extensions.c | 1 +
> src/mesa/state_tracker/st_glsl_to_tgsi.cpp | 22 +++++++++++++++++++---
> 4 files changed, 22 insertions(+), 3 deletions(-)
>
> diff --git a/src/mesa/state_tracker/st_context.c b/src/mesa/state_tracker/st_context.c
> index b416319..676fc06 100644
> --- a/src/mesa/state_tracker/st_context.c
> +++ b/src/mesa/state_tracker/st_context.c
> @@ -182,6 +182,7 @@ st_create_context_priv( struct gl_context *ctx, struct pipe_context *pipe,
>
> st->has_stencil_export =
> screen->get_param(screen, PIPE_CAP_SHADER_STENCIL_EXPORT);
> + st->has_shader_model3 = screen->get_param(screen, PIPE_CAP_SM3);
>
> /* GL limits and extensions */
> st_init_limits(st);
> diff --git a/src/mesa/state_tracker/st_context.h b/src/mesa/state_tracker/st_context.h
> index 70ee671..726c64d 100644
> --- a/src/mesa/state_tracker/st_context.h
> +++ b/src/mesa/state_tracker/st_context.h
> @@ -84,6 +84,7 @@ struct st_context
> GLboolean clamp_vert_color_in_shader;
> boolean has_stencil_export; /**< can do shader stencil export? */
> boolean has_time_elapsed;
> + boolean has_shader_model3;
>
> /* On old libGL's for linux we need to invalidate the drawables
> * on glViewpport calls, this is set via a option.
> diff --git a/src/mesa/state_tracker/st_extensions.c b/src/mesa/state_tracker/st_extensions.c
> index 214588f..4d2d43d 100644
> --- a/src/mesa/state_tracker/st_extensions.c
> +++ b/src/mesa/state_tracker/st_extensions.c
> @@ -597,6 +597,7 @@ void st_init_extensions(struct st_context *st)
> /* Extensions that either depend on GLSL 1.30 or are a subset thereof. */
> ctx->Extensions.ARB_conservative_depth = GL_TRUE;
> ctx->Extensions.ARB_shader_bit_encoding = GL_TRUE;
> + ctx->Extensions.ARB_shading_language_packing = GL_TRUE;
> ctx->Extensions.OES_depth_texture_cube_map = GL_TRUE;
> } else {
> /* Optional integer support for GLSL 1.2. */
> diff --git a/src/mesa/state_tracker/st_glsl_to_tgsi.cpp b/src/mesa/state_tracker/st_glsl_to_tgsi.cpp
> index 994a551..33ff235 100644
> --- a/src/mesa/state_tracker/st_glsl_to_tgsi.cpp
> +++ b/src/mesa/state_tracker/st_glsl_to_tgsi.cpp
> @@ -1286,11 +1286,12 @@ glsl_to_tgsi_visitor::try_emit_mad_for_and_not(ir_expression *ir, int try_operan
> bool
> glsl_to_tgsi_visitor::try_emit_sat(ir_expression *ir)
> {
> - /* Saturates were only introduced to vertex programs in
> - * NV_vertex_program3, so don't give them to drivers in the VP.
> + /* Emit saturates in the vertex shader only if GLSL 1.30 is supported.
> */
> - if (this->prog->Target == GL_VERTEX_PROGRAM_ARB)
> + if (this->prog->Target == GL_VERTEX_PROGRAM_ARB &&
> + !st_context(this->ctx)->has_shader_model3) {
> return false;
> + }
>
> ir_rvalue *sat_src = ir->as_rvalue_to_saturate();
> if (!sat_src)
> @@ -5153,6 +5154,21 @@ st_link_shader(struct gl_context *ctx, struct gl_shader_program *prog)
> options->EmitNoIndirectUniform);
> }
>
> + if (ctx->Extensions.ARB_shading_language_packing) {
> + unsigned lower_inst = LOWER_PACK_SNORM_2x16 |
> + LOWER_UNPACK_SNORM_2x16 |
> + LOWER_PACK_UNORM_2x16 |
> + LOWER_UNPACK_UNORM_2x16 |
> + LOWER_PACK_SNORM_4x8 |
> + LOWER_UNPACK_SNORM_4x8 |
> + LOWER_UNPACK_UNORM_4x8 |
> + LOWER_PACK_UNORM_4x8 |
> + LOWER_PACK_HALF_2x16 |
> + LOWER_UNPACK_HALF_2x16;
> +
> + lower_packing_builtins(ir, lower_inst);
> + }
> +
> do_mat_op_to_vec(ir);
> lower_instructions(ir,
> MOD_TO_FRACT |
> --
> 1.7.10.4
>
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