[Mesa-dev] [PATCH V2 14/22] mesa: adjust texture completeness for multisample
Eric Anholt
eric at anholt.net
Tue Feb 5 15:00:23 PST 2013
Chris Forbes <chrisf at ijw.co.nz> writes:
> GL_TEXTURE_2D_MULTISAMPLE and GL_TEXTURE_2D_MULTISAMPLE_ARRAY targets
> don't allow filtering state to be set, but the default state fails the
> completeness check for integer formats.
>
> We still care about other reasons the texture might be considered
> incomplete though, so can't skip this entirely like GL_TEXTURE_BUFFER.
>
> Signed-off-by: Chris Forbes <chrisf at ijw.co.nz>
> ---
> src/mesa/main/texobj.h | 8 +++++++-
> 1 file changed, 7 insertions(+), 1 deletion(-)
>
> diff --git a/src/mesa/main/texobj.h b/src/mesa/main/texobj.h
> index f86b4eb..f8a935b 100644
> --- a/src/mesa/main/texobj.h
> +++ b/src/mesa/main/texobj.h
> @@ -107,7 +107,13 @@ _mesa_is_texture_complete(const struct gl_texture_object *texObj,
> (sampler->MinFilter != GL_NEAREST &&
> sampler->MinFilter != GL_NEAREST_MIPMAP_NEAREST))) {
> /* If the format is integer, only nearest filtering is allowed */
> - return GL_FALSE;
> + /* ignore this for texture targets that don't have filtering state:
> + * multisample, multisample array, maybe texture buffer (but TBO
> + * bypasses validation entirely) */
> + if (texObj->Target != GL_TEXTURE_2D_MULTISAMPLE &&
> + texObj->Target != GL_TEXTURE_2D_MULTISAMPLE_ARRAY) {
> + return GL_FALSE;
> + }
> }
In _mesa_initialize_texture_object, we've got target-dependent init of
the MinFilter. Wouldn't it make sense to just set that to NEAREST for
MS textures?
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