[Mesa-dev] [PATCH 3/3] mesa: Save/restore GL_COLOR_SUM with the GL_ENABLE_BIT attrib group.
Kenneth Graunke
kenneth at whitecape.org
Tue Feb 5 23:09:02 PST 2013
According to the GL 2.1 specification, Table 6.11 (Coloring),
GL_COLOR_SUM is supposed to be in the fog/enable attributes.
NOTE: This is a candidate for stable branches.
Signed-off-by: Kenneth Graunke <kenneth at whitecape.org>
---
src/mesa/main/attrib.c | 3 +++
1 file changed, 3 insertions(+)
diff --git a/src/mesa/main/attrib.c b/src/mesa/main/attrib.c
index 57d3667..a4c8fab 100644
--- a/src/mesa/main/attrib.c
+++ b/src/mesa/main/attrib.c
@@ -78,6 +78,7 @@ struct gl_enable_attrib
GLboolean DepthTest;
GLboolean Dither;
GLboolean Fog;
+ GLboolean ColorSum;
GLboolean Light[MAX_LIGHTS];
GLboolean Lighting;
GLboolean LineSmooth;
@@ -265,6 +266,7 @@ _mesa_PushAttrib(GLbitfield mask)
attr->DepthTest = ctx->Depth.Test;
attr->Dither = ctx->Color.DitherFlag;
attr->Fog = ctx->Fog.Enabled;
+ attr->ColorSum = ctx->Fog.ColorSumEnabled;
for (i = 0; i < ctx->Const.MaxLights; i++) {
attr->Light[i] = ctx->Light.Light[i].Enabled;
}
@@ -516,6 +518,7 @@ pop_enable_group(struct gl_context *ctx, const struct gl_enable_attrib *enable)
TEST_AND_UPDATE(ctx->Depth.Test, enable->DepthTest, GL_DEPTH_TEST);
TEST_AND_UPDATE(ctx->Color.DitherFlag, enable->Dither, GL_DITHER);
TEST_AND_UPDATE(ctx->Fog.Enabled, enable->Fog, GL_FOG);
+ TEST_AND_UPDATE(ctx->Fog.ColorSumEnabled, enable->ColorSum, GL_COLOR_SUM);
TEST_AND_UPDATE(ctx->Light.Enabled, enable->Lighting, GL_LIGHTING);
TEST_AND_UPDATE(ctx->Line.SmoothFlag, enable->LineSmooth, GL_LINE_SMOOTH);
TEST_AND_UPDATE(ctx->Line.StippleFlag, enable->LineStipple,
--
1.8.1.2
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