[Mesa-dev] [PATCH V2 15/22] mesa: implement TexImage*Multisample
Paul Berry
stereotype441 at gmail.com
Wed Feb 6 06:09:49 PST 2013
On 4 February 2013 21:48, Chris Forbes <chrisf at ijw.co.nz> wrote:
> V2: - fix formatting issues
> - generate GL_OUT_OF_MEMORY if teximage cannot be allocated
> - fix for state moving from texobj to image
>
> Signed-off-by: Chris Forbes <chrisf at ijw.co.nz>
> ---
> src/mesa/main/teximage.c | 153
> +++++++++++++++++++++++++++++++++++++++++++++--
> 1 file changed, 149 insertions(+), 4 deletions(-)
>
> diff --git a/src/mesa/main/teximage.c b/src/mesa/main/teximage.c
> index dbeaa93..39e6364 100644
> --- a/src/mesa/main/teximage.c
> +++ b/src/mesa/main/teximage.c
> @@ -4163,13 +4163,158 @@ _mesa_TexBufferRange(GLenum target, GLenum
> internalFormat, GLuint buffer,
>
>
> /** GL_ARB_texture_multisample */
> +static void
> +teximagemultisample(GLuint dims, GLenum target, GLsizei samples,
> + GLint internalformat, GLsizei width, GLsizei height, GLsizei depth,
> + GLboolean fixedsamplelocations)
> +{
> + struct gl_texture_object *texObj;
> + struct gl_texture_image *texImage;
> + GLboolean sizeOK, dimensionsOK;
> + gl_format texFormat;
> +
> + GET_CURRENT_CONTEXT(ctx);
> +
> + if (!(ctx->Extensions.ARB_texture_multisample
> + && _mesa_is_desktop_gl(ctx))) {
> + _mesa_error(ctx, GL_INVALID_OPERATION, "glTexImage%uDMultisample",
> dims);
> + return;
> + }
> +
> + if ((dims == 2 && target != GL_TEXTURE_2D_MULTISAMPLE) ||
> + (dims == 3 && target != GL_TEXTURE_2D_MULTISAMPLE_ARRAY)) {
> + _mesa_error(ctx, GL_INVALID_ENUM,
> "glTexImage%uDMultisample(target)", dims);
> + return;
> + }
> +
> + /* check that the specified internalformat is
> color/depth/stencil-renderable;
> + * refer GL3.1 spec 4.4.4
> + */
> +
> + if (!_mesa_base_fbo_format(ctx, internalformat)) {
> + _mesa_error(ctx, GL_INVALID_OPERATION,
> + "glTexImage%uDMultisample(internalformat=%s)",
> + dims,
> + _mesa_lookup_enum_by_nr(internalformat));
> + return;
> + }
>
In light of our discussion on patch 13/22 (where we decided that stencil
only textures shouldn't be allowed), I believe this check needs to change.
> +
> + if (_mesa_is_enum_format_integer(internalformat)) {
> + if (samples > ctx->Const.MaxIntegerSamples) {
> + _mesa_error(ctx, GL_INVALID_OPERATION,
> + "glTexImage%uDMultisample(samples>GL_MAX_INTEGER_SAMPLES)",
> + dims);
> + return;
> + }
> + }
> + else if (_mesa_is_depth_or_stencil_format(internalformat)) {
> + if (samples > ctx->Const.MaxDepthTextureSamples) {
> + _mesa_error(ctx, GL_INVALID_OPERATION,
> +
> "glTexImage%uDMultisample(samples>GL_MAX_DEPTH_TEXTURE_SAMPLES)",
> + dims);
> + return;
> + }
> + }
> + else {
> + if (samples > ctx->Const.MaxColorTextureSamples) {
> + _mesa_error(ctx, GL_INVALID_OPERATION,
> +
> "glTexImage%uDMultisample(samples>GL_MAX_COLOR_TEXTURE_SAMPLES)",
> + dims);
> + return;
> + }
> + }
> +
> + /* TODO: should ask the driver for the exact limit for this
> internalformat
> + * once IDR's internalformat_query bits land
> + */
> +
> + texObj = _mesa_get_current_tex_object(ctx, target);
> + texImage = _mesa_get_tex_image(ctx, texObj, 0, 0);
> +
> + if (texImage == NULL) {
> + _mesa_error(ctx, GL_OUT_OF_MEMORY, "glTexImage%uDMultisample()",
> dims);
> + return;
> + }
> +
> + switch(internalformat) {
> + /* XXX horrid hack: _mesa_choose_texture_format will be
> + * very upset by these. a similar hack exists in the i965
> + * renderbufferstorage path.
> + */
> + case GL_STENCIL_INDEX:
> + case GL_STENCIL_INDEX1:
> + case GL_STENCIL_INDEX4:
> + case GL_STENCIL_INDEX8:
> + case GL_STENCIL_INDEX16:
> + texFormat = MESA_FORMAT_S8;
> + break;
>
Now that we've determined that stencil-only textures aren't allowed, can we
get rid of this hack?
> + default:
> + texFormat = _mesa_choose_texture_format(ctx, texObj, target, 0,
> + internalformat, GL_NONE, GL_NONE);
> + }
> + assert(texFormat != MESA_FORMAT_NONE);
> +
> + dimensionsOK = _mesa_legal_texture_dimensions(ctx, target, 0,
> + width, height, depth, 0);
> +
> + sizeOK = ctx->Driver.TestProxyTexImage(ctx, target, 0, texFormat,
> + width, height, depth, 0);
> +
> + if (_mesa_is_proxy_texture(target)) {
> + if (dimensionsOK && sizeOK) {
> + _mesa_init_teximage_fields(ctx, texImage,
> + width, height, depth, 0, internalformat, texFormat);
> + texImage->NumSamples = samples;
> + texImage->FixedSampleLocations = fixedsamplelocations;
> + }
> + else {
> + /* clear all image fields */
> + _mesa_init_teximage_fields(ctx, texImage,
> + 0, 0, 0, 0, GL_NONE, MESA_FORMAT_NONE);
> + }
> + }
> + else {
> + if (!dimensionsOK) {
> + _mesa_error(ctx, GL_INVALID_VALUE,
> + "glTexImage%uDMultisample(invalid width or height)", dims);
> + return;
> + }
> +
> + if (!sizeOK) {
> + _mesa_error(ctx, GL_OUT_OF_MEMORY,
> + "glTexImage%uDMultisample(texture too large)", dims);
> + return;
> + }
> +
> + assert(width > 0);
> + assert(height > 0);
> + assert(depth > 0);
> +
> + _mesa_init_teximage_fields(ctx, texImage,
> + width, height, depth, 0, internalformat, texFormat);
> +
> + texImage->NumSamples = samples;
> + texImage->FixedSampleLocations = fixedsamplelocations;
> +
> + if (!ctx->Driver.AllocTextureStorage(ctx, texObj, 1,
> + width, height, depth)) {
> + /* tidy up the texture image state. strictly speaking,
> + * we're allowed to just leave this in whatever state we
> + * like, but being tidy is good.
> + */
> + _mesa_init_teximage_fields(ctx, texImage,
> + 0, 0, 0, 0, GL_NONE, MESA_FORMAT_NONE);
> + }
> + }
> +}
> +
> void GLAPIENTRY
> _mesa_TexImage2DMultisample(GLenum target, GLsizei samples,
> GLint internalformat, GLsizei width, GLsizei height,
> GLboolean fixedsamplelocations)
> {
> - assert(!"Not implemented");
> - /* allocate a single 2d multisample texture */
> + teximagemultisample(2, target, samples, internalformat,
> + width, height, 1, fixedsamplelocations);
> }
>
> void GLAPIENTRY
> @@ -4177,6 +4322,6 @@ _mesa_TexImage3DMultisample(GLenum target, GLsizei
> samples,
> GLint internalformat, GLsizei width, GLsizei height,
> GLsizei depth, GLboolean fixedsamplelocations)
> {
> - assert(!"Not implemented");
> - /* allocate an array of 2d multisample textures */
> + teximagemultisample(3, target, samples, internalformat,
> + width, height, depth, fixedsamplelocations);
> }
> --
> 1.8.1.2
>
> _______________________________________________
> mesa-dev mailing list
> mesa-dev at lists.freedesktop.org
> http://lists.freedesktop.org/mailman/listinfo/mesa-dev
>
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