[Mesa-dev] [PATCH 1/3] mesa: don't use _mesa_base_tex_format for format parameter of GetTexImage
Brian Paul
brian.e.paul at gmail.com
Thu Feb 7 08:26:40 PST 2013
On Thu, Feb 7, 2013 at 7:06 AM, Marek Olšák <maraeo at gmail.com> wrote:
> _mesa_base_tex_format doesn't accept GL_BGR and GL_ABGR_EXT, etc.
>
> v2: add a (now hopefully complete) helper function to deal with this
>
> NOTE: This is a candidate for the stable branches.
> ---
> src/mesa/main/texgetimage.c | 33 ++++++++++++++++++++++++++++++++-
> 1 file changed, 32 insertions(+), 1 deletion(-)
>
> diff --git a/src/mesa/main/texgetimage.c b/src/mesa/main/texgetimage.c
> index 3a550d9..6240054 100644
> --- a/src/mesa/main/texgetimage.c
> +++ b/src/mesa/main/texgetimage.c
> @@ -310,6 +310,37 @@ get_tex_rgba_compressed(struct gl_context *ctx, GLuint dimensions,
> }
>
>
I'd put a comment on this function to the effect of "return a base GL
format given the user-requested format for glGetTexImage()."
> +static GLenum
> +_mesa_base_pack_format(GLenum format)
> +{
> + switch (format) {
> + case GL_ABGR_EXT:
> + case GL_BGRA:
> + case GL_BGRA_INTEGER:
> + case GL_RGBA_INTEGER:
> + return GL_RGBA;
> + case GL_BGR:
> + case GL_BGR_INTEGER:
> + case GL_RGB_INTEGER:
> + return GL_RGB;
> + case GL_RED_INTEGER:
> + return GL_RED;
> + case GL_GREEN_INTEGER:
> + return GL_GREEN;
> + case GL_BLUE_INTEGER:
> + return GL_BLUE;
> + case GL_ALPHA_INTEGER:
> + return GL_ALPHA;
> + case GL_LUMINANCE_INTEGER_EXT:
> + return GL_LUMINANCE;
> + case GL_LUMINANCE_ALPHA_INTEGER_EXT:
> + return GL_LUMINANCE_ALPHA;
> + default:
> + return format;
> + }
> +}
> +
> +
> /**
> * Get an uncompressed color texture image.
> */
> @@ -323,7 +354,7 @@ get_tex_rgba_uncompressed(struct gl_context *ctx, GLuint dimensions,
> const gl_format texFormat =
> _mesa_get_srgb_format_linear(texImage->TexFormat);
> const GLuint width = texImage->Width;
> - const GLenum destBaseFormat = _mesa_base_tex_format(ctx, format);
> + GLenum destBaseFormat = _mesa_base_pack_format(format);
> GLenum rebaseFormat = GL_NONE;
> GLuint height = texImage->Height;
> GLuint depth = texImage->Depth;
Otherwise, the series looks good.
Reviewed-by: Brian Paul <brianp at vmware.com>
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