[Mesa-dev] [PATCH 1/4] st/mesa: remove dead code depending on EmitCondCodes
Ian Romanick
idr at freedesktop.org
Thu Feb 7 21:31:19 PST 2013
On 02/01/2013 09:25 AM, Brian Paul wrote:
> On 01/31/2013 04:21 PM, Marek Olšák wrote:
>> EmitCondCodes is always false.
>> ---
>> src/mesa/state_tracker/st_glsl_to_tgsi.cpp | 24
>> ++----------------------
>> 1 file changed, 2 insertions(+), 22 deletions(-)
>>
>> diff --git a/src/mesa/state_tracker/st_glsl_to_tgsi.cpp
>> b/src/mesa/state_tracker/st_glsl_to_tgsi.cpp
>> index c6ac634..bc29f8a 100644
>> --- a/src/mesa/state_tracker/st_glsl_to_tgsi.cpp
>> +++ b/src/mesa/state_tracker/st_glsl_to_tgsi.cpp
>> @@ -2925,32 +2925,12 @@ glsl_to_tgsi_visitor::visit(ir_discard *ir)
>> void
>> glsl_to_tgsi_visitor::visit(ir_if *ir)
>> {
>> - glsl_to_tgsi_instruction *cond_inst, *if_inst;
>> - glsl_to_tgsi_instruction *prev_inst;
>> -
>> - prev_inst = (glsl_to_tgsi_instruction
>> *)this->instructions.get_tail();
>> + glsl_to_tgsi_instruction *if_inst;
>>
>> ir->condition->accept(this);
>> assert(this->result.file != PROGRAM_UNDEFINED);
>>
>> - if (this->options->EmitCondCodes) {
>> - cond_inst = (glsl_to_tgsi_instruction
>> *)this->instructions.get_tail();
>> -
>> - /* See if we actually generated any instruction for generating
>> - * the condition. If not, then cook up a move to a temp so we
>> - * have something to set cond_update on.
>> - */
>> - if (cond_inst == prev_inst) {
>> - st_src_reg temp = get_temp(glsl_type::bool_type);
>> - cond_inst = emit(ir->condition, TGSI_OPCODE_MOV,
>> st_dst_reg(temp), result);
>> - }
>> - cond_inst->cond_update = GL_TRUE;
>> -
>> - if_inst = emit(ir->condition, TGSI_OPCODE_IF);
>> - if_inst->dst.cond_mask = COND_NE;
>> - } else {
>> - if_inst = emit(ir->condition, TGSI_OPCODE_IF, undef_dst,
>> this->result);
>> - }
>> + if_inst = emit(ir->condition, TGSI_OPCODE_IF, undef_dst,
>> this->result);
>>
>> this->instructions.push_tail(if_inst);
>>
>
> The series looks OK to me, but I'm wondering what the reason is for
> ARB_shading_language_packing. Does someone need it or is it just low
> hanging fruit?
We implemented in the i965 driver because it's required for OpenGL ES 3.0.
> Reviewed-by: Brian Paul <brianp at vmware.com>
>
> -Brian
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