[Mesa-dev] [PATCH 1/4] st/mesa: remove dead code depending on EmitCondCodes

Ian Romanick idr at freedesktop.org
Thu Feb 7 21:31:19 PST 2013


On 02/01/2013 09:25 AM, Brian Paul wrote:
> On 01/31/2013 04:21 PM, Marek Olšák wrote:
>> EmitCondCodes is always false.
>> ---
>>   src/mesa/state_tracker/st_glsl_to_tgsi.cpp |   24
>> ++----------------------
>>   1 file changed, 2 insertions(+), 22 deletions(-)
>>
>> diff --git a/src/mesa/state_tracker/st_glsl_to_tgsi.cpp
>> b/src/mesa/state_tracker/st_glsl_to_tgsi.cpp
>> index c6ac634..bc29f8a 100644
>> --- a/src/mesa/state_tracker/st_glsl_to_tgsi.cpp
>> +++ b/src/mesa/state_tracker/st_glsl_to_tgsi.cpp
>> @@ -2925,32 +2925,12 @@ glsl_to_tgsi_visitor::visit(ir_discard *ir)
>>   void
>>   glsl_to_tgsi_visitor::visit(ir_if *ir)
>>   {
>> -   glsl_to_tgsi_instruction *cond_inst, *if_inst;
>> -   glsl_to_tgsi_instruction *prev_inst;
>> -
>> -   prev_inst = (glsl_to_tgsi_instruction
>> *)this->instructions.get_tail();
>> +   glsl_to_tgsi_instruction *if_inst;
>>
>>      ir->condition->accept(this);
>>      assert(this->result.file != PROGRAM_UNDEFINED);
>>
>> -   if (this->options->EmitCondCodes) {
>> -      cond_inst = (glsl_to_tgsi_instruction
>> *)this->instructions.get_tail();
>> -
>> -      /* See if we actually generated any instruction for generating
>> -       * the condition.  If not, then cook up a move to a temp so we
>> -       * have something to set cond_update on.
>> -       */
>> -      if (cond_inst == prev_inst) {
>> -         st_src_reg temp = get_temp(glsl_type::bool_type);
>> -         cond_inst = emit(ir->condition, TGSI_OPCODE_MOV,
>> st_dst_reg(temp), result);
>> -      }
>> -      cond_inst->cond_update = GL_TRUE;
>> -
>> -      if_inst = emit(ir->condition, TGSI_OPCODE_IF);
>> -      if_inst->dst.cond_mask = COND_NE;
>> -   } else {
>> -      if_inst = emit(ir->condition, TGSI_OPCODE_IF, undef_dst,
>> this->result);
>> -   }
>> +   if_inst = emit(ir->condition, TGSI_OPCODE_IF, undef_dst,
>> this->result);
>>
>>      this->instructions.push_tail(if_inst);
>>
>
> The series looks OK to me, but I'm wondering what the reason is for
> ARB_shading_language_packing.  Does someone need it or is it just low
> hanging fruit?

We implemented in the i965 driver because it's required for OpenGL ES 3.0.

> Reviewed-by: Brian Paul <brianp at vmware.com>
>
> -Brian



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