[Mesa-dev] [PATCH] glsl: Ensure glsl_type constructors initialize gl_type.
Vinson Lee
vlee at freedesktop.org
Thu Feb 7 23:02:40 PST 2013
Fixes uninitialized scalar field defects reported by Coverity.
Signed-off-by: Vinson Lee <vlee at freedesktop.org>
---
src/glsl/glsl_types.cpp | 2 ++
1 file changed, 2 insertions(+)
diff --git a/src/glsl/glsl_types.cpp b/src/glsl/glsl_types.cpp
index 4a2c879..3b066d0 100644
--- a/src/glsl/glsl_types.cpp
+++ b/src/glsl/glsl_types.cpp
@@ -81,6 +81,7 @@ glsl_type::glsl_type(GLenum gl_type,
glsl_type::glsl_type(const glsl_struct_field *fields, unsigned num_fields,
const char *name) :
+ gl_type(0),
base_type(GLSL_TYPE_STRUCT),
sampler_dimensionality(0), sampler_shadow(0), sampler_array(0),
sampler_type(0), interface_packing(0),
@@ -103,6 +104,7 @@ glsl_type::glsl_type(const glsl_struct_field *fields, unsigned num_fields,
glsl_type::glsl_type(const glsl_struct_field *fields, unsigned num_fields,
enum glsl_interface_packing packing, const char *name) :
+ gl_type(0),
base_type(GLSL_TYPE_INTERFACE),
sampler_dimensionality(0), sampler_shadow(0), sampler_array(0),
sampler_type(0), interface_packing((unsigned) packing),
--
1.8.1.2
More information about the mesa-dev
mailing list