[Mesa-dev] [PATCH V3 05/19] mesa: add new max sample count state
Chris Forbes
chrisf at ijw.co.nz
Fri Feb 8 01:19:02 PST 2013
- GL_MAX_COLOR_TEXTURE_SAMPLES
- GL_MAX_DEPTH_TEXTURE_SAMPLES
- GL_MAX_INTEGER_SAMPLES
V2: initialize limits to 1 in _mesa_init_constants as suggested by Brian
and Paul
Signed-off-by: Chris Forbes <chrisf at ijw.co.nz>
Reviewed-by: Paul Berry <stereotype441 at gmail.com>
---
src/mesa/main/context.c | 5 +++++
src/mesa/main/get_hash_params.py | 3 +++
src/mesa/main/mtypes.h | 5 +++++
3 files changed, 13 insertions(+)
diff --git a/src/mesa/main/context.c b/src/mesa/main/context.c
index e5ed97f..a197d0d 100644
--- a/src/mesa/main/context.c
+++ b/src/mesa/main/context.c
@@ -661,6 +661,11 @@ _mesa_init_constants(struct gl_context *ctx)
/* ES 3.0 or ARB_ES3_compatibility */
ctx->Const.MaxElementIndex = 0xffffffffu;
+
+ /* GL_ARB_texture_multisample */
+ ctx->Const.MaxColorTextureSamples = 1;
+ ctx->Const.MaxDepthTextureSamples = 1;
+ ctx->Const.MaxIntegerSamples = 1;
}
diff --git a/src/mesa/main/get_hash_params.py b/src/mesa/main/get_hash_params.py
index e06046b..c5e1b3a 100644
--- a/src/mesa/main/get_hash_params.py
+++ b/src/mesa/main/get_hash_params.py
@@ -663,6 +663,9 @@ descriptor=[
# GL_ARB_texture_multisample / GL 3.2
[ "TEXTURE_BINDING_2D_MULTISAMPLE", "LOC_CUSTOM, TYPE_INT, TEXTURE_2D_MULTISAMPLE_INDEX, extra_ARB_texture_multisample" ],
[ "TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY", "LOC_CUSTOM, TYPE_INT, TEXTURE_2D_MULTISAMPLE_ARRAY_INDEX, extra_ARB_texture_multisample" ],
+ [ "MAX_COLOR_TEXTURE_SAMPLES", "CONTEXT_INT(Const.MaxColorTextureSamples), extra_ARB_texture_multisample" ],
+ [ "MAX_DEPTH_TEXTURE_SAMPLES", "CONTEXT_INT(Const.MaxDepthTextureSamples), extra_ARB_texture_multisample" ],
+ [ "MAX_INTEGER_SAMPLES", "CONTEXT_INT(Const.MaxIntegerSamples), extra_ARB_texture_multisample" ],
# GL_ARB_sampler_objects / GL 3.3
diff --git a/src/mesa/main/mtypes.h b/src/mesa/main/mtypes.h
index a292d98..446f91d 100644
--- a/src/mesa/main/mtypes.h
+++ b/src/mesa/main/mtypes.h
@@ -3035,6 +3035,11 @@ struct gl_constants
* backslash character ('\') in GLSL source.
*/
GLboolean DisableGLSLLineContinuations;
+
+ /** GL_ARB_texture_multisample */
+ GLint MaxColorTextureSamples;
+ GLint MaxDepthTextureSamples;
+ GLint MaxIntegerSamples;
};
--
1.8.1.2
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