[Mesa-dev] [PATCH 1/2] glsl: don't allow non-flat integral types in varying structs/arrays.
Anuj Phogat
anuj.phogat at gmail.com
Tue Feb 12 16:41:17 PST 2013
On Tue, Feb 12, 2013 at 8:12 AM, Paul Berry <stereotype441 at gmail.com> wrote:
> In the GLSL 1.30 spec, section 4.3.6 ("Outputs") says:
>
> "If a vertex output is a signed or unsigned integer or integer
> vector, then it must be qualified with the interpolation qualifier
> flat."
>
> The GLSL ES 3.00 spec further clarifies, in section 4.3.6 ("Output
> Variables"):
>
> "Vertex shader outputs that are, *or contain*, signed or unsigned
> integers or integer vectors must be qualified with the
> interpolation qualifier flat."
>
> (Emphasis mine.)
>
> The language in the GLSL ES 3.00 spec is clearly correct and should be
> applied to all shading language versions, since varyings that contain
> ints can't be interpolated, regardless of which shading language
> version is in use.
>
> (Note that in GLSL 1.50 the restriction is changed to apply to
> fragment shader inputs rather than vertex shader outputs, to
> accommodate the fact that in the presence of geometry shaders, vertex
> shader outputs are not necessarily interpolated. That will be
> addressed by a future patch).
>
> NOTE: This is a candidate for stable branches.
> ---
> src/glsl/ast_to_hir.cpp | 12 ++++++------
> src/glsl/glsl_types.cpp | 18 ++++++++++++++++++
> src/glsl/glsl_types.h | 6 ++++++
> 3 files changed, 30 insertions(+), 6 deletions(-)
>
> diff --git a/src/glsl/ast_to_hir.cpp b/src/glsl/ast_to_hir.cpp
> index 49093d8..092834b 100644
> --- a/src/glsl/ast_to_hir.cpp
> +++ b/src/glsl/ast_to_hir.cpp
> @@ -2829,9 +2829,9 @@ ast_declarator_list::hir(exec_list *instructions,
> * flat."
> *
> * From section 4.3.4 of the GLSL 3.00 ES spec:
> - * "Fragment shader inputs that are signed or unsigned integers or
> - * integer vectors must be qualified with the interpolation qualifier
> - * flat."
> + * "Fragment shader inputs that are, or contain, signed or unsigned
> + * integers or integer vectors must be qualified with the
> + * interpolation qualifier flat."
> *
> * Since vertex outputs and fragment inputs must have matching
> * qualifiers, these two requirements are equivalent.
> @@ -2839,12 +2839,12 @@ ast_declarator_list::hir(exec_list *instructions,
> if (state->is_version(130, 300)
> && state->target == vertex_shader
> && state->current_function == NULL
> - && var->type->is_integer()
> + && var->type->contains_integer()
> && var->mode == ir_var_shader_out
> && var->interpolation != INTERP_QUALIFIER_FLAT) {
>
> - _mesa_glsl_error(&loc, state, "If a vertex output is an integer, "
> - "then it must be qualified with 'flat'");
> + _mesa_glsl_error(&loc, state, "If a vertex output is (or contains) "
> + "an integer, then it must be qualified with 'flat'");
> }
>
>
> diff --git a/src/glsl/glsl_types.cpp b/src/glsl/glsl_types.cpp
> index 3b066d0..82aeb84 100644
> --- a/src/glsl/glsl_types.cpp
> +++ b/src/glsl/glsl_types.cpp
> @@ -158,6 +158,24 @@ glsl_type::contains_sampler() const
> }
> }
>
> +
> +bool
> +glsl_type::contains_integer() const
> +{
> + if (this->is_array()) {
> + return this->fields.array->contains_integer();
> + } else if (this->is_record()) {
> + for (unsigned int i = 0; i < this->length; i++) {
> + if (this->fields.structure[i].type->contains_integer())
> + return true;
> + }
> + return false;
> + } else {
> + return this->is_integer();
> + }
> +}
> +
> +
> gl_texture_index
> glsl_type::sampler_index() const
> {
> diff --git a/src/glsl/glsl_types.h b/src/glsl/glsl_types.h
> index b0db2bf..8cfd8dd 100644
> --- a/src/glsl/glsl_types.h
> +++ b/src/glsl/glsl_types.h
> @@ -360,6 +360,12 @@ struct glsl_type {
> }
>
> /**
> + * Query whether or not type is an integral type, or for struct and array
> + * types, contains an integral type.
> + */
> + bool contains_integer() const;
> +
> + /**
> * Query whether or not a type is a float type
> */
> bool is_float() const
> --
> 1.8.1.3
>
> _______________________________________________
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> mesa-dev at lists.freedesktop.org
> http://lists.freedesktop.org/mailman/listinfo/mesa-dev
Both patches are Reviewed-by: Anuj Phogat <anuj.phogat at gmail.com>
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