[Mesa-dev] [PATCH 1/2] st/mesa: fix texture buffer objects
Brian Paul
brianp at vmware.com
Wed Feb 13 07:03:52 PST 2013
On 02/12/2013 06:11 PM, Marek Olšák wrote:
> Broken by 624528834f53f54c7a934f929769b7e6b230a0b1.
> ---
> src/mesa/state_tracker/st_atom_texture.c | 14 ++++++++++----
> 1 file changed, 10 insertions(+), 4 deletions(-)
>
> diff --git a/src/mesa/state_tracker/st_atom_texture.c b/src/mesa/state_tracker/st_atom_texture.c
> index 28327bc..fc2d690 100644
> --- a/src/mesa/state_tracker/st_atom_texture.c
> +++ b/src/mesa/state_tracker/st_atom_texture.c
> @@ -234,11 +234,17 @@ update_single_texture(struct st_context *st,
> }
>
> /* Determine the format of the texture sampler view */
> - view_format = stObj->pt->format;
> + if (texObj->Target == GL_TEXTURE_BUFFER) {
> + view_format =
> + st_mesa_format_to_pipe_format(stObj->base._BufferObjectFormat);
> + }
> + else {
> + view_format = stObj->pt->format;
For buffer objects, isn't the stObj->pt->format field set like an
ordinary texture?
> - /* If sRGB decoding is off, use the linear format */
> - if (samp->sRGBDecode == GL_SKIP_DECODE_EXT) {
> - view_format = util_format_linear(view_format);
> + /* If sRGB decoding is off, use the linear format */
> + if (samp->sRGBDecode == GL_SKIP_DECODE_EXT) {
> + view_format = util_format_linear(view_format);
> + }
> }
>
> /* if sampler view has changed dereference it */
Thanks for fixing this.
Reviewed-by: Brian Paul <brianp at vmware.com>
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