[Mesa-dev] [PATCH] meta: Allocate texture before initializing texture coordinates
Anuj Phogat
anuj.phogat at gmail.com
Fri Feb 15 11:20:16 PST 2013
tex->Sright and tex->Ttop are initialized during texture allocation.
This fixes depth buffer blitting failures in khronos conformance tests
when run on desktop GL 3.0.
Note: This is a candidate for stable branches.
Signed-off-by: Anuj Phogat <anuj.phogat at gmail.com>
---
src/mesa/drivers/common/meta.c | 17 ++++++++---------
1 files changed, 8 insertions(+), 9 deletions(-)
diff --git a/src/mesa/drivers/common/meta.c b/src/mesa/drivers/common/meta.c
index 4e32b50..29a209e 100644
--- a/src/mesa/drivers/common/meta.c
+++ b/src/mesa/drivers/common/meta.c
@@ -1910,6 +1910,14 @@ _mesa_meta_BlitFramebuffer(struct gl_context *ctx,
GLuint *tmp = malloc(srcW * srcH * sizeof(GLuint));
if (tmp) {
+
+ newTex = alloc_texture(depthTex, srcW, srcH, GL_DEPTH_COMPONENT);
+ _mesa_ReadPixels(srcX, srcY, srcW, srcH, GL_DEPTH_COMPONENT,
+ GL_UNSIGNED_INT, tmp);
+ setup_drawpix_texture(ctx, depthTex, newTex, GL_DEPTH_COMPONENT,
+ srcW, srcH, GL_DEPTH_COMPONENT,
+ GL_UNSIGNED_INT, tmp);
+
/* texcoords (after texture allocation!) */
{
verts[0].s = 0.0F;
@@ -1928,15 +1936,6 @@ _mesa_meta_BlitFramebuffer(struct gl_context *ctx,
if (!blit->DepthFP)
init_blit_depth_pixels(ctx);
- /* maybe change tex format here */
- newTex = alloc_texture(depthTex, srcW, srcH, GL_DEPTH_COMPONENT);
-
- _mesa_ReadPixels(srcX, srcY, srcW, srcH,
- GL_DEPTH_COMPONENT, GL_UNSIGNED_INT, tmp);
-
- setup_drawpix_texture(ctx, depthTex, newTex, GL_DEPTH_COMPONENT, srcW, srcH,
- GL_DEPTH_COMPONENT, GL_UNSIGNED_INT, tmp);
-
_mesa_BindProgramARB(GL_FRAGMENT_PROGRAM_ARB, blit->DepthFP);
_mesa_set_enable(ctx, GL_FRAGMENT_PROGRAM_ARB, GL_TRUE);
_mesa_ColorMask(GL_FALSE, GL_FALSE, GL_FALSE, GL_FALSE);
--
1.7.7.6
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