[Mesa-dev] r600g: status of my work on the shader optimization

Andy Furniss andyqos at ukfsn.org
Mon Feb 18 08:20:03 PST 2013

Vadim Girlin wrote:

>> Unrelated question wtr heaven 3.0 - does it work properly anyway?
>> For me running 64bit on rv790 with vanilla mesa with or without llvm I
>> have to set shaders to medium, on high it works but I get no
>> lighting/effects. There are also a couple of scenes that render as
>> flared out black and white.
> Unigine engine has known compatibility problems with mesa, so it
> requires some workarounds. I use the following environment variables:
> MESA_EXTENSION_OVERRIDE=-GL_ARB_shader_bit_encoding
> force_glsl_extensions_warn=true
> With these settings the rendering seems correct on evergreen with all
> Unigine demos. I don't know if it works with the non-evergreen chips
> though.

Thanks, with those both issues are fixed.

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