[Mesa-dev] [PATCH] i965/gen[45]: Do point coord logic whenever gl_PointCoord is asked for.
Ian Romanick
idr at freedesktop.org
Mon Feb 18 19:33:24 PST 2013
On 02/15/2013 10:46 PM, Eric Anholt wrote:
> The desktop spec asks for gl_PointCoord to be defined only when
> GL_POINT_SPRITE is enabled, and it's undefined otherwise (why?!). The
> ES spec doesn't have GL_POINT_SPRITE and gl_PointCoord is always
> defined. So just make our implementation always give you gl_PointCoord
> regardless of the enable.
We had a similar issue with core-profiles, which also lack the enable.
I seem to recall that we just changed the default state to enabled...
which would also fix this issue for i915. Right?
> Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=32429
> ---
> src/mesa/drivers/dri/i965/brw_sf.c | 5 ++++-
> 1 file changed, 4 insertions(+), 1 deletion(-)
>
> diff --git a/src/mesa/drivers/dri/i965/brw_sf.c b/src/mesa/drivers/dri/i965/brw_sf.c
> index eb361a9..6e5bfe5 100644
> --- a/src/mesa/drivers/dri/i965/brw_sf.c
> +++ b/src/mesa/drivers/dri/i965/brw_sf.c
> @@ -181,8 +181,11 @@ brw_upload_sf_prog(struct brw_context *brw)
> key.point_sprite_coord_replace |= (1 << i);
> }
> }
> - if (brw->fragment_program->Base.InputsRead & BITFIELD64_BIT(FRAG_ATTRIB_PNTC))
> + if (brw->fragment_program->Base.InputsRead & FRAG_BIT_PNTC) {
> key.do_point_coord = 1;
> + key.do_point_sprite = 1;
> + }
> +
> /*
> * Window coordinates in a FBO are inverted, which means point
> * sprite origin must be inverted, too.
>
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