[Mesa-dev] [PATCH v2] glsl: Initialize parcel_out_uniform_storage member variables.
Vinson Lee
vlee at freedesktop.org
Tue Feb 19 00:50:59 PST 2013
Fixes uninitialized scalar field defect reported by Coverity.
Signed-off-by: Vinson Lee <vlee at freedesktop.org>
---
src/glsl/link_uniforms.cpp | 6 ++++--
1 file changed, 4 insertions(+), 2 deletions(-)
diff --git a/src/glsl/link_uniforms.cpp b/src/glsl/link_uniforms.cpp
index d457e4d..b5bfe13 100644
--- a/src/glsl/link_uniforms.cpp
+++ b/src/glsl/link_uniforms.cpp
@@ -263,9 +263,11 @@ public:
parcel_out_uniform_storage(struct string_to_uint_map *map,
struct gl_uniform_storage *uniforms,
union gl_constant_value *values)
- : map(map), uniforms(uniforms), next_sampler(0), values(values)
+ : ubo_block_index(0), ubo_byte_offset(0), ubo_row_major(false),
+ map(map), uniforms(uniforms), next_sampler(0), values(values),
+ targets(), shader_samplers_used(0), shader_shadow_samplers(0)
{
- memset(this->targets, 0, sizeof(this->targets));
+ /* empty */
}
void start_shader()
--
1.8.1.2
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