[Mesa-dev] [PATCH 3/9] glsl: Convert mix() to use a new ir_triop_lrp opcode.

Matt Turner mattst88 at gmail.com
Tue Feb 19 17:03:08 PST 2013


From: Kenneth Graunke <kenneth at whitecape.org>

Many GPUs have an instruction to do linear interpolation which is more
efficient than simply performing the algebra necessary (two multiplies,
an add, and a subtract).

Pattern matching or peepholing this is more desirable, but can be
tricky.  By using an opcode, we can at least make shaders which use the
mix() built-in get the more efficient behavior.

Currently, all consumers lower ir_triop_lrp.  Subsequent patches will
actually generate different code.

v2 [mattst88]:
   - Add LRP_TO_ARITH flag to ir_to_mesa.cpp. Will be removed in a
     subsequent patch and ir_triop_lrp translated directly.

Reviewed-by: Matt Turner <mattst88 at gmail.com>
---
 src/glsl/builtins/ir/mix.ir                |   14 +++++-----
 src/glsl/ir.cpp                            |    4 +++
 src/glsl/ir.h                              |    7 +++++
 src/glsl/ir_constant_expression.cpp        |   13 ++++++++++
 src/glsl/ir_optimization.h                 |    1 +
 src/glsl/ir_validate.cpp                   |    6 ++++
 src/glsl/lower_instructions.cpp            |   35 ++++++++++++++++++++++++++++
 src/mesa/drivers/dri/i965/brw_shader.cpp   |    3 +-
 src/mesa/program/ir_to_mesa.cpp            |    6 ++++-
 src/mesa/state_tracker/st_glsl_to_tgsi.cpp |    1 +
 10 files changed, 81 insertions(+), 9 deletions(-)

diff --git a/src/glsl/builtins/ir/mix.ir b/src/glsl/builtins/ir/mix.ir
index 70ae13c..e666532 100644
--- a/src/glsl/builtins/ir/mix.ir
+++ b/src/glsl/builtins/ir/mix.ir
@@ -4,49 +4,49 @@
        (declare (in) float arg0)
        (declare (in) float arg1)
        (declare (in) float arg2))
-     ((return (expression float + (expression float * (var_ref arg0) (expression float - (constant float (1.000000)) (var_ref arg2))) (expression float * (var_ref arg1) (var_ref arg2))))))
+     ((return (expression float lrp (var_ref arg0) (var_ref arg1) (var_ref arg2)))))
 
    (signature vec2
      (parameters
        (declare (in) vec2 arg0)
        (declare (in) vec2 arg1)
        (declare (in) vec2 arg2))
-     ((return (expression vec2 + (expression vec2 * (var_ref arg0) (expression vec2 - (constant float (1.000000)) (var_ref arg2))) (expression vec2 * (var_ref arg1) (var_ref arg2))))))
+     ((return (expression vec2 lrp (var_ref arg0) (var_ref arg1) (var_ref arg2)))))
 
    (signature vec3
      (parameters
        (declare (in) vec3 arg0)
        (declare (in) vec3 arg1)
        (declare (in) vec3 arg2))
-     ((return (expression vec3 + (expression vec3 * (var_ref arg0) (expression vec3 - (constant float (1.000000)) (var_ref arg2))) (expression vec3 * (var_ref arg1) (var_ref arg2))))))
+     ((return (expression vec3 lrp (var_ref arg0) (var_ref arg1) (var_ref arg2)))))
 
    (signature vec4
      (parameters
        (declare (in) vec4 arg0)
        (declare (in) vec4 arg1)
        (declare (in) vec4 arg2))
-     ((return (expression vec4 + (expression vec4 * (var_ref arg0) (expression vec4 - (constant float (1.000000)) (var_ref arg2))) (expression vec4 * (var_ref arg1) (var_ref arg2))))))
+     ((return (expression vec4 lrp (var_ref arg0) (var_ref arg1) (var_ref arg2)))))
 
    (signature vec2
      (parameters
        (declare (in) vec2 arg0)
        (declare (in) vec2 arg1)
        (declare (in) float arg2))
-     ((return (expression vec2 + (expression vec2 * (var_ref arg0) (expression float - (constant float (1.000000)) (var_ref arg2))) (expression vec2 * (var_ref arg1) (var_ref arg2))))))
+     ((return (expression vec2 lrp (var_ref arg0) (var_ref arg1) (var_ref arg2)))))
 
    (signature vec3
      (parameters
        (declare (in) vec3 arg0)
        (declare (in) vec3 arg1)
        (declare (in) float arg2))
-     ((return (expression vec3 + (expression vec3 * (var_ref arg0) (expression float - (constant float (1.000000)) (var_ref arg2))) (expression vec3 * (var_ref arg1) (var_ref arg2))))))
+     ((return (expression vec3 lrp (var_ref arg0) (var_ref arg1) (var_ref arg2)))))
 
    (signature vec4
      (parameters
        (declare (in) vec4 arg0)
        (declare (in) vec4 arg1)
        (declare (in) float arg2))
-     ((return (expression vec4 + (expression vec4 * (var_ref arg0) (expression float - (constant float (1.000000)) (var_ref arg2))) (expression vec4 * (var_ref arg1) (var_ref arg2))))))
+     ((return (expression vec4 lrp (var_ref arg0) (var_ref arg1) (var_ref arg2)))))
 
    (signature float
      (parameters
diff --git a/src/glsl/ir.cpp b/src/glsl/ir.cpp
index 4ccdc42..717d6f6 100644
--- a/src/glsl/ir.cpp
+++ b/src/glsl/ir.cpp
@@ -416,6 +416,9 @@ ir_expression::get_num_operands(ir_expression_operation op)
    if (op <= ir_last_binop)
       return 2;
 
+   if (op <= ir_last_triop)
+      return 3;
+
    if (op == ir_quadop_vector)
       return 4;
 
@@ -502,6 +505,7 @@ static const char *const operator_strs[] = {
    "pow",
    "packHalf2x16_split",
    "ubo_load",
+   "lrp",
    "vector",
 };
 
diff --git a/src/glsl/ir.h b/src/glsl/ir.h
index d878bd8..d63dac1 100644
--- a/src/glsl/ir.h
+++ b/src/glsl/ir.h
@@ -1118,6 +1118,13 @@ enum ir_expression_operation {
     */
    ir_last_binop = ir_binop_ubo_load,
 
+   ir_triop_lrp,
+
+   /**
+    * A sentinel marking the last of the ternary operations.
+    */
+   ir_last_triop = ir_triop_lrp,
+
    ir_quadop_vector,
 
    /**
diff --git a/src/glsl/ir_constant_expression.cpp b/src/glsl/ir_constant_expression.cpp
index 86b863f..c2d0dc4 100644
--- a/src/glsl/ir_constant_expression.cpp
+++ b/src/glsl/ir_constant_expression.cpp
@@ -1248,6 +1248,19 @@ ir_expression::constant_expression_value(struct hash_table *variable_context)
       }
       break;
 
+   case ir_triop_lrp: {
+      assert(op[0]->type->base_type == GLSL_TYPE_FLOAT);
+      assert(op[1]->type->base_type == GLSL_TYPE_FLOAT);
+      assert(op[2]->type->base_type == GLSL_TYPE_FLOAT);
+
+      unsigned c2_inc = op[2]->type->is_scalar() ? 0 : 1;
+      for (unsigned c = 0, c2 = 0; c < components; c2 += c2_inc, c++) {
+         data.f[c] = op[0]->value.f[c] * (1.0f - op[2]->value.f[c2]) +
+                     (op[1]->value.f[c] * op[2]->value.f[c2]);
+      }
+      break;
+   }
+
    case ir_quadop_vector:
       for (unsigned c = 0; c < this->type->vector_elements; c++) {
 	 switch (this->type->base_type) {
diff --git a/src/glsl/ir_optimization.h b/src/glsl/ir_optimization.h
index 8f33018..2454bbe 100644
--- a/src/glsl/ir_optimization.h
+++ b/src/glsl/ir_optimization.h
@@ -36,6 +36,7 @@
 #define LOG_TO_LOG2        0x10
 #define MOD_TO_FRACT       0x20
 #define INT_DIV_TO_MUL_RCP 0x40
+#define LRP_TO_ARITH       0x80
 
 /**
  * \see class lower_packing_builtins_visitor
diff --git a/src/glsl/ir_validate.cpp b/src/glsl/ir_validate.cpp
index d8cafd5..24ea506 100644
--- a/src/glsl/ir_validate.cpp
+++ b/src/glsl/ir_validate.cpp
@@ -468,6 +468,12 @@ ir_validate::visit_leave(ir_expression *ir)
       assert(ir->operands[1]->type == glsl_type::uint_type);
       break;
 
+   case ir_triop_lrp:
+      assert(ir->operands[0]->type->base_type == GLSL_TYPE_FLOAT);
+      assert(ir->operands[0]->type == ir->operands[1]->type);
+      assert(ir->operands[2]->type == ir->operands[0]->type || ir->operands[2]->type == glsl_type::float_type);
+      break;
+
    case ir_quadop_vector:
       /* The vector operator collects some number of scalars and generates a
        * vector from them.
diff --git a/src/glsl/lower_instructions.cpp b/src/glsl/lower_instructions.cpp
index a8ef765..1ce7b7c 100644
--- a/src/glsl/lower_instructions.cpp
+++ b/src/glsl/lower_instructions.cpp
@@ -37,6 +37,7 @@
  * - POW_TO_EXP2
  * - LOG_TO_LOG2
  * - MOD_TO_FRACT
+ * - LRP_TO_ARITH
  *
  * SUB_TO_ADD_NEG:
  * ---------------
@@ -79,13 +80,20 @@
  * Many GPUs don't have a MOD instruction (945 and 965 included), and
  * if we have to break it down like this anyway, it gives an
  * opportunity to do things like constant fold the (1.0 / op1) easily.
+ *
+ * LRP_TO_ARITH:
+ * -------------
+ * Converts ir_triop_lrp to (op0 * (1.0f - op2)) + (op1 * op2).
  */
 
 #include "main/core.h" /* for M_LOG2E */
 #include "glsl_types.h"
 #include "ir.h"
+#include "ir_builder.h"
 #include "ir_optimization.h"
 
+using namespace ir_builder;
+
 class lower_instructions_visitor : public ir_hierarchical_visitor {
 public:
    lower_instructions_visitor(unsigned lower)
@@ -105,6 +113,7 @@ private:
    void exp_to_exp2(ir_expression *);
    void pow_to_exp2(ir_expression *);
    void log_to_log2(ir_expression *);
+   void lrp_to_arith(ir_expression *);
 };
 
 /**
@@ -268,6 +277,27 @@ lower_instructions_visitor::mod_to_fract(ir_expression *ir)
    this->progress = true;
 }
 
+void
+lower_instructions_visitor::lrp_to_arith(ir_expression *ir)
+{
+   /* (lrp x y a) -> x*(1-a) + y*a */
+
+   /* Save op2 */
+   ir_variable *temp = new(ir) ir_variable(ir->operands[2]->type, "lrp_factor",
+					   ir_var_temporary);
+   this->base_ir->insert_before(temp);
+   this->base_ir->insert_before(assign(temp, ir->operands[2]));
+
+   ir_constant *one = new(ir) ir_constant(1.0f);
+
+   ir->operation = ir_binop_add;
+   ir->operands[0] = mul(ir->operands[0], sub(one, temp));
+   ir->operands[1] = mul(ir->operands[1], temp);
+   ir->operands[2] = NULL;
+
+   this->progress = true;
+}
+
 ir_visitor_status
 lower_instructions_visitor::visit_leave(ir_expression *ir)
 {
@@ -304,6 +334,11 @@ lower_instructions_visitor::visit_leave(ir_expression *ir)
 	 pow_to_exp2(ir);
       break;
 
+   case ir_triop_lrp:
+      if (lowering(LRP_TO_ARITH))
+	 lrp_to_arith(ir);
+      break;
+
    default:
       return visit_continue;
    }
diff --git a/src/mesa/drivers/dri/i965/brw_shader.cpp b/src/mesa/drivers/dri/i965/brw_shader.cpp
index c71715e..9ab18cc 100644
--- a/src/mesa/drivers/dri/i965/brw_shader.cpp
+++ b/src/mesa/drivers/dri/i965/brw_shader.cpp
@@ -155,7 +155,8 @@ brw_link_shader(struct gl_context *ctx, struct gl_shader_program *shProg)
 			 DIV_TO_MUL_RCP |
 			 SUB_TO_ADD_NEG |
 			 EXP_TO_EXP2 |
-			 LOG_TO_LOG2);
+			 LOG_TO_LOG2 |
+			 LRP_TO_ARITH);
 
       /* Pre-gen6 HW can only nest if-statements 16 deep.  Beyond this,
        * if-statements need to be flattened.
diff --git a/src/mesa/program/ir_to_mesa.cpp b/src/mesa/program/ir_to_mesa.cpp
index ce409ec..30305d2 100644
--- a/src/mesa/program/ir_to_mesa.cpp
+++ b/src/mesa/program/ir_to_mesa.cpp
@@ -1478,6 +1478,10 @@ ir_to_mesa_visitor::visit(ir_expression *ir)
       assert(!"not supported");
       break;
 
+   case ir_triop_lrp:
+      assert(!"ir_triop_lrp should have been lowered.");
+      break;
+
    case ir_quadop_vector:
       /* This operation should have already been handled.
        */
@@ -2993,7 +2997,7 @@ _mesa_ir_link_shader(struct gl_context *ctx, struct gl_shader_program *prog)
 	 /* Lowering */
 	 do_mat_op_to_vec(ir);
 	 lower_instructions(ir, (MOD_TO_FRACT | DIV_TO_MUL_RCP | EXP_TO_EXP2
-				 | LOG_TO_LOG2 | INT_DIV_TO_MUL_RCP
+				 | LOG_TO_LOG2 | INT_DIV_TO_MUL_RCP | LRP_TO_ARITH
 				 | ((options->EmitNoPow) ? POW_TO_EXP2 : 0)));
 
 	 progress = do_lower_jumps(ir, true, true, options->EmitNoMainReturn, options->EmitNoCont, options->EmitNoLoops) || progress;
diff --git a/src/mesa/state_tracker/st_glsl_to_tgsi.cpp b/src/mesa/state_tracker/st_glsl_to_tgsi.cpp
index 63b7428..757bd71 100644
--- a/src/mesa/state_tracker/st_glsl_to_tgsi.cpp
+++ b/src/mesa/state_tracker/st_glsl_to_tgsi.cpp
@@ -5189,6 +5189,7 @@ st_link_shader(struct gl_context *ctx, struct gl_shader_program *prog)
                          DIV_TO_MUL_RCP |
                          EXP_TO_EXP2 |
                          LOG_TO_LOG2 |
+                         LRP_TO_ARITH |
                          (options->EmitNoPow ? POW_TO_EXP2 : 0) |
                          (!ctx->Const.NativeIntegers ? INT_DIV_TO_MUL_RCP : 0));
 
-- 
1.7.8.6



More information about the mesa-dev mailing list