[Mesa-dev] [PATCH 1/3] radeonsi: Refactor packing of texture coordinates

Tom Stellard tom at stellard.net
Fri Feb 22 08:49:56 PST 2013


On Fri, Feb 22, 2013 at 05:02:37PM +0100, Michel Dänzer wrote:
> From: Michel Dänzer <michel.daenzer at amd.com>
> 
> The number of coordinates to pack will be useful for other address parameters
> as well.
> 
> Signed-off-by: Michel Dänzer <michel.daenzer at amd.com>

These patches depend on LLVM changes, and I would like to track this somehow.
Do you have an ideas for how to do this?  My suggestion is to add a file
called LLVM_REVISION.txt in the radeonsi directory that we use to record
the llvm commit that mesa changes depend on.

-Tom


> ---
>  src/gallium/drivers/radeonsi/radeonsi_shader.c | 54 +++++++++++++++-----------
>  1 file changed, 32 insertions(+), 22 deletions(-)
> 
> diff --git a/src/gallium/drivers/radeonsi/radeonsi_shader.c b/src/gallium/drivers/radeonsi/radeonsi_shader.c
> index 7922928..b5925b5 100644
> --- a/src/gallium/drivers/radeonsi/radeonsi_shader.c
> +++ b/src/gallium/drivers/radeonsi/radeonsi_shader.c
> @@ -830,6 +830,7 @@ static void tex_fetch_args(
>  	LLVMValueRef offset;
>  	LLVMValueRef coords[4];
>  	LLVMValueRef address[16];
> +	unsigned num_coords;
>  	unsigned count = 0;
>  	unsigned chan;
>  
> @@ -837,6 +838,35 @@ static void tex_fetch_args(
>  	/* XXX: should be optimized using emit_data->inst->Dst[0].Register.WriteMask*/
>  	emit_data->args[0] = lp_build_const_int32(bld_base->base.gallivm, 0xf);
>  
> +	switch (target) {
> +	case TGSI_TEXTURE_1D:
> +	case TGSI_TEXTURE_1D_ARRAY:
> +	case TGSI_TEXTURE_SHADOW1D:
> +	case TGSI_TEXTURE_SHADOW1D_ARRAY:
> +		num_coords = 1;
> +		break;
> +	case TGSI_TEXTURE_2D:
> +	case TGSI_TEXTURE_2D_ARRAY:
> +	case TGSI_TEXTURE_2D_ARRAY_MSAA:
> +	case TGSI_TEXTURE_2D_MSAA:
> +	case TGSI_TEXTURE_RECT:
> +	case TGSI_TEXTURE_SHADOW2D:
> +	case TGSI_TEXTURE_SHADOW2D_ARRAY:
> +	case TGSI_TEXTURE_SHADOWRECT:
> +		num_coords = 2;
> +		break;
> +	case TGSI_TEXTURE_3D:
> +	case TGSI_TEXTURE_CUBE:
> +	case TGSI_TEXTURE_CUBE_ARRAY:
> +	case TGSI_TEXTURE_SHADOWCUBE:
> +	case TGSI_TEXTURE_SHADOWCUBE_ARRAY:
> +		num_coords = 3;
> +		break;
> +	default:
> +		assert(!"Unknown texture target");
> +		num_coords = 0;
> +	}
> +
>  	/* Fetch and project texture coordinates */
>  	coords[3] = lp_build_emit_fetch(bld_base, emit_data->inst, 0, TGSI_CHAN_W);
>  	for (chan = 0; chan < 3; chan++ ) {
> @@ -879,30 +909,10 @@ static void tex_fetch_args(
>  
>  	/* Pack texture coordinates */
>  	address[count++] = coords[0];
> -	switch (target) {
> -	case TGSI_TEXTURE_2D:
> -	case TGSI_TEXTURE_2D_ARRAY:
> -	case TGSI_TEXTURE_3D:
> -	case TGSI_TEXTURE_CUBE:
> -	case TGSI_TEXTURE_RECT:
> -	case TGSI_TEXTURE_SHADOW2D:
> -	case TGSI_TEXTURE_SHADOWRECT:
> -	case TGSI_TEXTURE_SHADOW2D_ARRAY:
> -	case TGSI_TEXTURE_SHADOWCUBE:
> -	case TGSI_TEXTURE_2D_MSAA:
> -	case TGSI_TEXTURE_2D_ARRAY_MSAA:
> -	case TGSI_TEXTURE_CUBE_ARRAY:
> -	case TGSI_TEXTURE_SHADOWCUBE_ARRAY:
> +	if (num_coords > 1)
>  		address[count++] = coords[1];
> -	}
> -	switch (target) {
> -	case TGSI_TEXTURE_3D:
> -	case TGSI_TEXTURE_CUBE:
> -	case TGSI_TEXTURE_SHADOWCUBE:
> -	case TGSI_TEXTURE_CUBE_ARRAY:
> -	case TGSI_TEXTURE_SHADOWCUBE_ARRAY:
> +	if (num_coords > 2)
>  		address[count++] = coords[2];
> -	}
>  
>  	/* Pack array slice */
>  	switch (target) {
> -- 
> 1.8.1.3
> 
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