[Mesa-dev] [PATCH 0/4] Fix issue with overriding GL to 3.2 and GLSL to 1.50
Jordan Justen
jordan.l.justen at intel.com
Fri Feb 22 11:27:31 PST 2013
Using MESA_GL_VERSION_OVERRIDE=3.2 and
MESA_GLSL_VERSION_OVERRIDE=150 currently fails with piglit's
shader_runner. For a GLSL 1.50 test, shader_runner wants to
create a 3.2 core profile for a 1.50 test, but that was not
working. Also, the compiler would assert during initialization
if the version override was 1.50.
Jordan Justen (4):
glsl: allow GLSL compiler version to be overridden to 1.50
mesa version: add _mesa_get_gl_version_override
intel: update max versions based on MESA_GL_VERSION_OVERRIDE
intel: Enable __DRI_API_OPENGL_CORE api with dri2 contexts
src/glsl/builtin_variables.cpp | 2 +
src/glsl/glsl_types.cpp | 1 +
src/mesa/drivers/dri/intel/intel_screen.c | 12 ++++
src/mesa/main/version.c | 94 ++++++++++++++++++++---------
src/mesa/main/version.h | 3 +
5 files changed, 85 insertions(+), 27 deletions(-)
--
1.7.10.4
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